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881043bc5d
The slight hack which was used in the test to ensure that the mod settings overlay covered the entire width of the mod overlay broke after adjustments to the layout in the previous commit. Locally adjust the hack to use the parent of the `ModSettingsContainer` rather than the container itself.
247 lines
9.4 KiB
C#
247 lines
9.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Rulesets.UI;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneModSettings : OsuManualInputManagerTestScene
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{
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private TestModSelectOverlay modSelect;
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private readonly Mod testCustomisableMod = new TestModCustomisable1();
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private readonly Mod testCustomisableAutoOpenMod = new TestModCustomisable2();
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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SelectedMods.Value = Array.Empty<Mod>();
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Ruleset.Value = new TestRulesetInfo();
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});
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[Test]
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public void TestButtonShowsOnCustomisableMod()
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{
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createModSelect();
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openModSelect();
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AddAssert("button disabled", () => !modSelect.CustomiseButton.Enabled.Value);
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AddUntilStep("wait for button load", () => modSelect.ButtonsLoaded);
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AddStep("select mod", () => modSelect.SelectMod(testCustomisableMod));
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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AddStep("open Customisation", () => modSelect.CustomiseButton.Click());
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AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableMod));
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AddAssert("controls hidden", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestButtonShowsOnModAlreadyAdded()
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{
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AddStep("set active mods", () => SelectedMods.Value = new List<Mod> { testCustomisableMod });
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createModSelect();
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AddAssert("mods still active", () => SelectedMods.Value.Count == 1);
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openModSelect();
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AddAssert("button enabled", () => modSelect.CustomiseButton.Enabled.Value);
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}
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[Test]
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public void TestCustomisationMenuVisibility()
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{
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createModSelect();
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openModSelect();
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AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden);
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AddStep("select mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
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AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.State.Value == Visibility.Visible);
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AddStep("deselect mod", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
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AddAssert("Customisation closed", () => modSelect.ModSettingsContainer.State.Value == Visibility.Hidden);
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}
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[Test]
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public void TestModSettingsUnboundWhenCopied()
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{
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OsuModDoubleTime original = null;
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OsuModDoubleTime copy = null;
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AddStep("create mods", () =>
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{
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original = new OsuModDoubleTime();
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copy = (OsuModDoubleTime)original.CreateCopy();
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});
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AddStep("change property", () => original.SpeedChange.Value = 2);
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AddAssert("original has new value", () => Precision.AlmostEquals(2.0, original.SpeedChange.Value));
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AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, copy.SpeedChange.Value));
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}
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[Test]
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public void TestMultiModSettingsUnboundWhenCopied()
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{
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MultiMod original = null;
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MultiMod copy = null;
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AddStep("create mods", () =>
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{
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original = new MultiMod(new OsuModDoubleTime());
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copy = (MultiMod)original.CreateCopy();
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});
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AddStep("change property", () => ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value = 2);
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AddAssert("original has new value", () => Precision.AlmostEquals(2.0, ((OsuModDoubleTime)original.Mods[0]).SpeedChange.Value));
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AddAssert("copy has original value", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)copy.Mods[0]).SpeedChange.Value));
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}
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[Test]
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public void TestCustomisationMenuNoClickthrough()
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{
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createModSelect();
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openModSelect();
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AddStep("change mod settings menu width to full screen", () => modSelect.SetModSettingsWidth(1.0f));
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AddStep("select cm2", () => modSelect.SelectMod(testCustomisableAutoOpenMod));
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AddAssert("Customisation opened", () => modSelect.ModSettingsContainer.State.Value == Visibility.Visible);
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AddStep("hover over mod behind settings menu", () => InputManager.MoveMouseTo(modSelect.GetModButton(testCustomisableMod)));
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AddAssert("Mod is not considered hovered over", () => !modSelect.GetModButton(testCustomisableMod).IsHovered);
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AddStep("left click mod", () => InputManager.Click(MouseButton.Left));
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AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1);
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AddStep("right click mod", () => InputManager.Click(MouseButton.Right));
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AddAssert("only cm2 is active", () => SelectedMods.Value.Count == 1);
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}
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private void createModSelect()
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{
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AddStep("create mod select", () =>
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{
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Child = modSelect = new TestModSelectOverlay
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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SelectedMods = { BindTarget = SelectedMods }
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};
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});
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}
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private void openModSelect()
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{
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AddStep("open", () => modSelect.Show());
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AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
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}
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private class TestModSelectOverlay : LocalPlayerModSelectOverlay
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{
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public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
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public new TriangleButton CustomiseButton => base.CustomiseButton;
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public bool ButtonsLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public ModButton GetModButton(Mod mod)
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{
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return ModSectionsContainer.ChildrenOfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
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}
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public void SelectMod(Mod mod) =>
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GetModButton(mod).SelectNext(1);
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public void SetModSettingsWidth(float newWidth) =>
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ModSettingsContainer.Parent.Width = newWidth;
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}
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public class TestRulesetInfo : RulesetInfo
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{
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public override Ruleset CreateInstance() => new TestCustomisableModRuleset();
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public TestRulesetInfo()
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{
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Available = true;
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}
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public class TestCustomisableModRuleset : Ruleset
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{
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public override IEnumerable<Mod> GetModsFor(ModType type)
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{
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if (type == ModType.Conversion)
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{
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return new Mod[]
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{
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new TestModCustomisable1(),
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new TestModCustomisable2()
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};
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}
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return Array.Empty<Mod>();
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}
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public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new NotImplementedException();
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new NotImplementedException();
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public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new NotImplementedException();
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public override string Description { get; } = "test";
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public override string ShortName { get; } = "tst";
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}
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}
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private class TestModCustomisable1 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 1";
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public override string Acronym => "CM1";
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}
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private class TestModCustomisable2 : TestModCustomisable
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{
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public override string Name => "Customisable Mod 2";
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public override string Acronym => "CM2";
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public override bool RequiresConfiguration => true;
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}
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private abstract class TestModCustomisable : Mod, IApplicableMod
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{
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public override double ScoreMultiplier => 1.0;
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public override string Description => "This is a customisable test mod.";
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public override ModType Type => ModType.Conversion;
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[SettingSource("Sample float", "Change something for a mod")]
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public BindableFloat SliderBindable { get; } = new BindableFloat
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{
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MinValue = 0,
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MaxValue = 10,
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Default = 5,
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Value = 7
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};
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[SettingSource("Sample bool", "Clicking this changes a setting")]
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public BindableBool TickBindable { get; } = new BindableBool();
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}
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}
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}
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