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osu-lazer/osu.Game.Tests/Visual/UserInterface/TestSceneSettingsToolboxGroup.cs
2022-05-09 13:48:51 +03:00

78 lines
2.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays;
using osu.Game.Screens.Play.HUD;
using osu.Game.Screens.Play.PlayerSettings;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface
{
[TestFixture]
public class TestSceneSettingsToolboxGroup : OsuManualInputManagerTestScene
{
public TestSceneSettingsToolboxGroup()
{
ExampleContainer container;
Add(new PlayerSettingsOverlay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
State = { Value = Visibility.Visible }
});
Add(container = new ExampleContainer());
AddStep(@"Add button", () => container.Add(new TriangleButton
{
RelativeSizeAxes = Axes.X,
Text = @"Button",
}));
AddStep(@"Add checkbox", () => container.Add(new PlayerCheckbox
{
LabelText = "Checkbox",
}));
AddStep(@"Add textbox", () => container.Add(new FocusedTextBox
{
RelativeSizeAxes = Axes.X,
Height = 30,
PlaceholderText = "Textbox",
HoldFocus = false,
}));
}
[Test]
public void TestClickExpandButtonMultipleTimes()
{
SettingsToolboxGroup group = null;
AddAssert("group expanded by default", () => (group = this.ChildrenOfType<SettingsToolboxGroup>().First()).Expanded.Value);
AddStep("click expand button multiple times", () =>
{
InputManager.MoveMouseTo(group.ChildrenOfType<IconButton>().Single());
Scheduler.AddDelayed(() => InputManager.Click(MouseButton.Left), 100);
Scheduler.AddDelayed(() => InputManager.Click(MouseButton.Left), 200);
Scheduler.AddDelayed(() => InputManager.Click(MouseButton.Left), 300);
});
AddAssert("group contracted", () => !group.Expanded.Value);
}
private class ExampleContainer : PlayerSettingsGroup
{
public ExampleContainer()
: base("example")
{
}
}
}
}