mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:17:23 +08:00
316 lines
12 KiB
C#
316 lines
12 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Linq.Expressions;
|
|
using System.Threading;
|
|
using System.Threading.Tasks;
|
|
using JetBrains.Annotations;
|
|
using osu.Framework.Audio;
|
|
using osu.Framework.Audio.Sample;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.OpenGL.Textures;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.IO.Stores;
|
|
using osu.Framework.Platform;
|
|
using osu.Framework.Testing;
|
|
using osu.Framework.Threading;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Audio;
|
|
using osu.Game.Database;
|
|
using osu.Game.IO;
|
|
using osu.Game.IO.Archives;
|
|
using osu.Game.Overlays.Notifications;
|
|
|
|
namespace osu.Game.Skinning
|
|
{
|
|
/// <summary>
|
|
/// Handles the storage and retrieval of <see cref="Skin"/>s.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This is also exposed and cached as <see cref="ISkinSource"/> to allow for any component to potentially have skinning support.
|
|
/// For gameplay components, see <see cref="RulesetSkinProvidingContainer"/> which adds extra legacy and toggle logic that may affect the lookup process.
|
|
/// </remarks>
|
|
[ExcludeFromDynamicCompile]
|
|
public class SkinManager : ISkinSource, IStorageResourceProvider, IModelImporter<SkinInfo>
|
|
{
|
|
private readonly AudioManager audio;
|
|
|
|
private readonly Scheduler scheduler;
|
|
|
|
private readonly GameHost host;
|
|
|
|
private readonly IResourceStore<byte[]> resources;
|
|
|
|
public readonly Bindable<Skin> CurrentSkin = new Bindable<Skin>();
|
|
|
|
public readonly Bindable<ILive<SkinInfo>> CurrentSkinInfo = new Bindable<ILive<SkinInfo>>(Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged())
|
|
{
|
|
Default = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged()
|
|
};
|
|
|
|
private readonly SkinModelManager skinModelManager;
|
|
private readonly RealmContextFactory contextFactory;
|
|
|
|
private readonly IResourceStore<byte[]> userFiles;
|
|
|
|
/// <summary>
|
|
/// The default skin.
|
|
/// </summary>
|
|
public Skin DefaultSkin { get; }
|
|
|
|
/// <summary>
|
|
/// The default legacy skin.
|
|
/// </summary>
|
|
public Skin DefaultLegacySkin { get; }
|
|
|
|
public SkinManager(Storage storage, RealmContextFactory contextFactory, GameHost host, IResourceStore<byte[]> resources, AudioManager audio, Scheduler scheduler)
|
|
{
|
|
this.contextFactory = contextFactory;
|
|
this.audio = audio;
|
|
this.scheduler = scheduler;
|
|
this.host = host;
|
|
this.resources = resources;
|
|
|
|
userFiles = new StorageBackedResourceStore(storage.GetStorageForDirectory("files"));
|
|
|
|
skinModelManager = new SkinModelManager(storage, contextFactory, host, this);
|
|
|
|
var defaultSkins = new[]
|
|
{
|
|
DefaultLegacySkin = new DefaultLegacySkin(this),
|
|
DefaultSkin = new DefaultSkin(this),
|
|
};
|
|
|
|
// Ensure the default entries are present.
|
|
using (var context = contextFactory.CreateContext())
|
|
using (var transaction = context.BeginWrite())
|
|
{
|
|
foreach (var skin in defaultSkins)
|
|
{
|
|
if (context.Find<SkinInfo>(skin.SkinInfo.ID) == null)
|
|
context.Add(skin.SkinInfo.Value);
|
|
}
|
|
|
|
transaction.Commit();
|
|
}
|
|
|
|
CurrentSkinInfo.ValueChanged += skin => CurrentSkin.Value = skin.NewValue.PerformRead(GetSkin);
|
|
|
|
CurrentSkin.Value = DefaultSkin;
|
|
CurrentSkin.ValueChanged += skin =>
|
|
{
|
|
if (!skin.NewValue.SkinInfo.Equals(CurrentSkinInfo.Value))
|
|
throw new InvalidOperationException($"Setting {nameof(CurrentSkin)}'s value directly is not supported. Use {nameof(CurrentSkinInfo)} instead.");
|
|
|
|
SourceChanged?.Invoke();
|
|
};
|
|
}
|
|
|
|
public void SelectRandomSkin()
|
|
{
|
|
using (var context = contextFactory.CreateContext())
|
|
{
|
|
// choose from only user skins, removing the current selection to ensure a new one is chosen.
|
|
var randomChoices = context.All<SkinInfo>().Where(s => !s.DeletePending && s.ID != CurrentSkinInfo.Value.ID).ToArray();
|
|
|
|
if (randomChoices.Length == 0)
|
|
{
|
|
CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged();
|
|
return;
|
|
}
|
|
|
|
var chosen = randomChoices.ElementAt(RNG.Next(0, randomChoices.Length));
|
|
|
|
CurrentSkinInfo.Value = chosen.ToLive(contextFactory);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieve a <see cref="Skin"/> instance for the provided <see cref="SkinInfo"/>
|
|
/// </summary>
|
|
/// <param name="skinInfo">The skin to lookup.</param>
|
|
/// <returns>A <see cref="Skin"/> instance correlating to the provided <see cref="SkinInfo"/>.</returns>
|
|
public Skin GetSkin(SkinInfo skinInfo) => skinInfo.CreateInstance(this);
|
|
|
|
/// <summary>
|
|
/// Ensure that the current skin is in a state it can accept user modifications.
|
|
/// This will create a copy of any internal skin and being tracking in the database if not already.
|
|
/// </summary>
|
|
public void EnsureMutableSkin()
|
|
{
|
|
CurrentSkinInfo.Value.PerformRead(s =>
|
|
{
|
|
if (!s.Protected)
|
|
return;
|
|
|
|
// if the user is attempting to save one of the default skin implementations, create a copy first.
|
|
var result = skinModelManager.Import(new SkinInfo
|
|
{
|
|
Name = s.Name + @" (modified)",
|
|
Creator = s.Creator,
|
|
InstantiationInfo = s.InstantiationInfo,
|
|
}).GetResultSafely();
|
|
|
|
if (result != null)
|
|
{
|
|
// save once to ensure the required json content is populated.
|
|
// currently this only happens on save.
|
|
result.PerformRead(skin => Save(skin.CreateInstance(this)));
|
|
|
|
CurrentSkinInfo.Value = result;
|
|
}
|
|
});
|
|
}
|
|
|
|
public void Save(Skin skin)
|
|
{
|
|
if (!skin.SkinInfo.IsManaged)
|
|
throw new InvalidOperationException($"Attempting to save a skin which is not yet tracked. Call {nameof(EnsureMutableSkin)} first.");
|
|
|
|
skinModelManager.Save(skin);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Perform a lookup query on available <see cref="SkinInfo"/>s.
|
|
/// </summary>
|
|
/// <param name="query">The query.</param>
|
|
/// <returns>The first result for the provided query, or null if no results were found.</returns>
|
|
public ILive<SkinInfo> Query(Expression<Func<SkinInfo, bool>> query)
|
|
{
|
|
using (var context = contextFactory.CreateContext())
|
|
return context.All<SkinInfo>().FirstOrDefault(query)?.ToLive(contextFactory);
|
|
}
|
|
|
|
public event Action SourceChanged;
|
|
|
|
public Drawable GetDrawableComponent(ISkinComponent component) => lookupWithFallback(s => s.GetDrawableComponent(component));
|
|
|
|
public Texture GetTexture(string componentName, WrapMode wrapModeS, WrapMode wrapModeT) => lookupWithFallback(s => s.GetTexture(componentName, wrapModeS, wrapModeT));
|
|
|
|
public ISample GetSample(ISampleInfo sampleInfo) => lookupWithFallback(s => s.GetSample(sampleInfo));
|
|
|
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => lookupWithFallback(s => s.GetConfig<TLookup, TValue>(lookup));
|
|
|
|
public ISkin FindProvider(Func<ISkin, bool> lookupFunction)
|
|
{
|
|
foreach (var source in AllSources)
|
|
{
|
|
if (lookupFunction(source))
|
|
return source;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
public IEnumerable<ISkin> AllSources
|
|
{
|
|
get
|
|
{
|
|
yield return CurrentSkin.Value;
|
|
|
|
if (CurrentSkin.Value is LegacySkin && CurrentSkin.Value != DefaultLegacySkin)
|
|
yield return DefaultLegacySkin;
|
|
|
|
if (CurrentSkin.Value != DefaultSkin)
|
|
yield return DefaultSkin;
|
|
}
|
|
}
|
|
|
|
private T lookupWithFallback<T>(Func<ISkin, T> lookupFunction)
|
|
where T : class
|
|
{
|
|
foreach (var source in AllSources)
|
|
{
|
|
if (lookupFunction(source) is T skinSourced)
|
|
return skinSourced;
|
|
}
|
|
|
|
return null;
|
|
}
|
|
|
|
#region IResourceStorageProvider
|
|
|
|
AudioManager IStorageResourceProvider.AudioManager => audio;
|
|
IResourceStore<byte[]> IStorageResourceProvider.Resources => resources;
|
|
IResourceStore<byte[]> IStorageResourceProvider.Files => userFiles;
|
|
RealmContextFactory IStorageResourceProvider.RealmContextFactory => contextFactory;
|
|
IResourceStore<TextureUpload> IStorageResourceProvider.CreateTextureLoaderStore(IResourceStore<byte[]> underlyingStore) => host.CreateTextureLoaderStore(underlyingStore);
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IModelImporter<SkinInfo>
|
|
|
|
public Action<Notification> PostNotification
|
|
{
|
|
set => skinModelManager.PostNotification = value;
|
|
}
|
|
|
|
public Action<IEnumerable<ILive<SkinInfo>>> PostImport
|
|
{
|
|
set => skinModelManager.PostImport = value;
|
|
}
|
|
|
|
public Task Import(params string[] paths)
|
|
{
|
|
return skinModelManager.Import(paths);
|
|
}
|
|
|
|
public Task Import(params ImportTask[] tasks)
|
|
{
|
|
return skinModelManager.Import(tasks);
|
|
}
|
|
|
|
public IEnumerable<string> HandledExtensions => skinModelManager.HandledExtensions;
|
|
|
|
public Task<IEnumerable<ILive<SkinInfo>>> Import(ProgressNotification notification, params ImportTask[] tasks)
|
|
{
|
|
return skinModelManager.Import(notification, tasks);
|
|
}
|
|
|
|
public Task<ILive<SkinInfo>> Import(ImportTask task, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return skinModelManager.Import(task, lowPriority, cancellationToken);
|
|
}
|
|
|
|
public Task<ILive<SkinInfo>> Import(ArchiveReader archive, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return skinModelManager.Import(archive, lowPriority, cancellationToken);
|
|
}
|
|
|
|
public Task<ILive<SkinInfo>> Import(SkinInfo item, ArchiveReader archive = null, bool lowPriority = false, CancellationToken cancellationToken = default)
|
|
{
|
|
return skinModelManager.Import(item, archive, lowPriority, cancellationToken);
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Implementation of IModelManager<SkinInfo>
|
|
|
|
public void Delete([CanBeNull] Expression<Func<SkinInfo, bool>> filter = null, bool silent = false)
|
|
{
|
|
using (var context = contextFactory.CreateContext())
|
|
{
|
|
var items = context.All<SkinInfo>()
|
|
.Where(s => !s.Protected && !s.DeletePending);
|
|
if (filter != null)
|
|
items = items.Where(filter);
|
|
|
|
// check the removed skin is not the current user choice. if it is, switch back to default.
|
|
Guid currentUserSkin = CurrentSkinInfo.Value.ID;
|
|
|
|
if (items.Any(s => s.ID == currentUserSkin))
|
|
scheduler.Add(() => CurrentSkinInfo.Value = Skinning.DefaultSkin.CreateInfo().ToLiveUnmanaged());
|
|
|
|
skinModelManager.Delete(items.ToList(), silent);
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
}
|
|
}
|