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osu-lazer/osu.Game/Screens/Play/SaveFailedScoreButton.cs
Salman Ahmed e6236ba088 Update save score button to check availability after import
Previously was relying on whether `SaveReplay` returns null, but since
I've changed it to use the standard "prepare score for import" path, the
button has to check for local availability after import since that path
doesn't return null on fail.
2022-07-15 23:39:52 +03:00

93 lines
3.2 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Database;
using osu.Game.Scoring;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online;
using osuTK;
namespace osu.Game.Screens.Play
{
public class SaveFailedScoreButton : CompositeDrawable
{
private readonly Bindable<DownloadState> state = new Bindable<DownloadState>();
private readonly Func<Task<ScoreInfo>> importFailedScore;
private ScoreInfo? importedScore;
private DownloadButton button = null!;
public SaveFailedScoreButton(Func<Task<ScoreInfo>> importFailedScore)
{
Size = new Vector2(50, 30);
this.importFailedScore = importFailedScore;
}
[BackgroundDependencyLoader]
private void load(OsuGame? game, Player? player, RealmAccess realm)
{
InternalChild = button = new DownloadButton
{
RelativeSizeAxes = Axes.Both,
State = { BindTarget = state },
Action = () =>
{
switch (state.Value)
{
case DownloadState.LocallyAvailable:
game?.PresentScore(importedScore, ScorePresentType.Gameplay);
break;
case DownloadState.NotDownloaded:
state.Value = DownloadState.Importing;
Task.Run(importFailedScore).ContinueWith(t =>
{
importedScore = realm.Run(r => r.Find<ScoreInfo>(t.GetResultSafely().ID)?.Detach());
Schedule(() => state.Value = importedScore != null ? DownloadState.LocallyAvailable : DownloadState.NotDownloaded);
});
break;
}
}
};
if (player != null)
{
importedScore = realm.Run(r => r.Find<ScoreInfo>(player.Score.ScoreInfo.ID)?.Detach());
if (importedScore != null)
state.Value = DownloadState.LocallyAvailable;
}
state.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.TooltipText = @"watch replay";
button.Enabled.Value = true;
break;
case DownloadState.Importing:
button.TooltipText = @"importing score";
button.Enabled.Value = false;
break;
default:
button.TooltipText = @"save score";
button.Enabled.Value = true;
break;
}
}, true);
}
}
}