mirror of
https://github.com/ppy/osu.git
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a66edea6dc
Fixes e_sqlite.dll not being copied to output on Windows
38 lines
1.9 KiB
XML
38 lines
1.9 KiB
XML
<Project Sdk="Microsoft.NET.Sdk">
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<Import Project="..\osu.Game.props" />
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<Import Project="..\OpenTK.props" />
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<PropertyGroup Label="Project">
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<TargetFrameworks>net461;netcoreapp2.0</TargetFrameworks>
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<OutputType>Exe</OutputType>
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<PlatformTarget>AnyCPU</PlatformTarget>
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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<Company>ppy Pty Ltd</Company>
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<Description>click the circles. to the beat.</Description>
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<Copyright>ppy Pty Ltd 2007-2017</Copyright>
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<AssemblyName>osu!</AssemblyName>
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<Title>osu!lazer</Title>
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<Product>osu!lazer</Product>
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<Version>0.0.0.0</Version>
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<FileVersion>0.0.0.0</FileVersion>
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</PropertyGroup>
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<PropertyGroup Label="Defines">
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<DefineConstants Condition="'$(TargetFramework)' == 'net461'">$(DefineConstants);NET_FRAMEWORK</DefineConstants>
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</PropertyGroup>
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<ItemGroup Label="Project References">
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<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Osu\osu.Game.Rulesets.Osu.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Catch\osu.Game.Rulesets.Catch.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Mania\osu.Game.Rulesets.Mania.csproj" />
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<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
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<ProjectReference Include="..\osu.Game\osu.Game.csproj" />
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<ProjectReference Include="..\osu-resources\osu.Game.Resources\osu.Game.Resources.csproj" />
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</ItemGroup>
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<ItemGroup Label="Package References">
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<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.0.1" />
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<PackageReference Include="NUnit" Version="3.8.1" />
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<PackageReference Include="squirrel.windows" Version="1.7.8" Condition="'$(TargetFramework)' == 'net461'" />
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</ItemGroup>
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<ItemGroup Label="Resources">
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<EmbeddedResource Include="lazer.ico" />
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</ItemGroup>
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</Project> |