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osu-lazer/osu.Game.Tests/Visual/Online/TestSceneChatOverlayV2.cs
Jai Sharma de393f735f Implement basic layout and behaviour of new chat overlay
Provides initial implementation of new chat overlay in component
`ChatOverlayV2`. Contains only the basic functionality required for
a functioning chat overlay according to the new design with the intent
of added the rest of the functionality in subsequent PRs.

Backports existing tests for the current chat overlay except for ones
testing keyboard shortcuts (since they haven't been added) and tab
closing behaviour (since no tabs).
2022-04-30 23:59:47 +01:00

366 lines
16 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using System.Collections.Generic;
using System.Net;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Listing;
using osu.Game.Overlays.Chat.ChannelList;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
[TestFixture]
public class TestSceneChatOverlayV2 : OsuManualInputManagerTestScene
{
private ChatOverlayV2 chatOverlay;
private ChannelManager channelManager;
private readonly APIUser testUser;
private readonly Channel testPMChannel;
private readonly Channel[] testChannels;
private Channel testChannel1 => testChannels[0];
private Channel testChannel2 => testChannels[1];
public TestSceneChatOverlayV2()
{
testUser = new APIUser { Username = "test user", Id = 5071479 };
testPMChannel = new Channel(testUser);
testChannels = Enumerable.Range(1, 10).Select(createPublicChannel).ToArray();
}
[SetUp]
public void SetUp() => Schedule(() =>
{
Child = new DependencyProvidingContainer
{
RelativeSizeAxes = Axes.Both,
CachedDependencies = new (Type, object)[]
{
(typeof(ChannelManager), channelManager = new ChannelManager()),
},
Children = new Drawable[]
{
channelManager,
chatOverlay = new ChatOverlayV2 { RelativeSizeAxes = Axes.Both },
},
};
});
[SetUpSteps]
public void SetUpSteps()
{
AddStep("Setup request handler", () =>
{
((DummyAPIAccess)API).HandleRequest = req =>
{
switch (req)
{
case GetUpdatesRequest getUpdates:
getUpdates.TriggerFailure(new WebException());
return true;
case JoinChannelRequest joinChannel:
joinChannel.TriggerSuccess();
return true;
case LeaveChannelRequest leaveChannel:
leaveChannel.TriggerSuccess();
return true;
case GetMessagesRequest getMessages:
getMessages.TriggerSuccess(createChannelMessages(getMessages.Channel));
return true;
case GetUserRequest getUser:
if (getUser.Lookup == testUser.Username)
getUser.TriggerSuccess(testUser);
else
getUser.TriggerFailure(new WebException());
return true;
case PostMessageRequest postMessage:
postMessage.TriggerSuccess(new Message(RNG.Next(0, 10000000))
{
Content = postMessage.Message.Content,
ChannelId = postMessage.Message.ChannelId,
Sender = postMessage.Message.Sender,
Timestamp = new DateTimeOffset(DateTime.Now),
});
return true;
default:
Logger.Log($"Unhandled Request Type: {req.GetType()}");
return false;
}
};
});
AddStep("Add test channels", () =>
{
(channelManager.AvailableChannels as BindableList<Channel>)?.AddRange(testChannels);
});
}
[Test]
public void TestShowHide()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
AddStep("Hide overlay", () => chatOverlay.Hide());
AddAssert("Overlay is hidden", () => chatOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestChannelSelection()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddAssert("Listing is hidden", () => listingVisibility == Visibility.Hidden);
AddAssert("Loading is hidden", () => loadingVisibility == Visibility.Hidden);
AddAssert("Current channel is correct", () => channelManager.CurrentChannel.Value == testChannel1);
AddAssert("DrawableChannel is correct", () => currentDrawableChannel.Channel == testChannel1);
}
[Test]
public void TestSearchInListing()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddAssert("Listing is visible", () => listingVisibility == Visibility.Visible);
AddStep("Search for 'number 2'", () => chatOverlay.ChildrenOfType<ChatTextBox>().Single().Text = "number 2");
AddUntilStep("Only channel 2 visibile", () =>
{
IEnumerable<ChannelListingItem> listingItems = chatOverlay.ChildrenOfType<ChannelListingItem>()
.Where(item => item.IsPresent);
return listingItems.Count() == 1 && listingItems.Single().Channel == testChannel2;
});
}
[Test]
public void TestChannelCloseButton()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join PM and public channels", () =>
{
channelManager.JoinChannel(testChannel1);
channelManager.JoinChannel(testPMChannel);
});
AddStep("Select PM channel", () => clickDrawable(getChannelListItem(testPMChannel)));
AddStep("Click close button", () =>
{
ChannelListItemCloseButton closeButton = getChannelListItem(testPMChannel).ChildrenOfType<ChannelListItemCloseButton>().Single();
clickDrawable(closeButton);
});
AddAssert("PM channel closed", () => !channelManager.JoinedChannels.Contains(testPMChannel));
AddStep("Select normal channel", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Click close button", () =>
{
ChannelListItemCloseButton closeButton = getChannelListItem(testChannel1).ChildrenOfType<ChannelListItemCloseButton>().Single();
clickDrawable(closeButton);
});
AddAssert("Normal channel closed", () => !channelManager.JoinedChannels.Contains(testChannel1));
}
[Test]
public void TestChatCommand()
{
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
AddAssert("PM channel is selected", () => channelManager.CurrentChannel.Value == testPMChannel);
AddAssert("PM channel is visibile", () => currentDrawableChannel.Channel == testPMChannel);
AddStep("Open chat with non-existent user", () => channelManager.PostCommand("chat user_doesnt_exist"));
AddAssert("Last message is error", () => channelManager.CurrentChannel.Value.Messages.Last() is ErrorMessage);
// Make sure no unnecessary requests are made when the PM channel is already open.
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Unregister request handling", () => ((DummyAPIAccess)API).HandleRequest = null);
AddStep("Open chat with user", () => channelManager.PostCommand($"chat {testUser.Username}"));
AddAssert("PM channel is selected", () => channelManager.CurrentChannel.Value == testPMChannel);
AddAssert("PM channel is visibile", () => currentDrawableChannel.Channel == testPMChannel);
}
[Test]
public void TestMultiplayerChannelIsNotShown()
{
Channel multiplayerChannel = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join multiplayer channel", () => channelManager.JoinChannel(multiplayerChannel = new Channel(new APIUser())
{
Name = "#mp_1",
Type = ChannelType.Multiplayer,
}));
AddAssert("Channel is joined", () => channelManager.JoinedChannels.Contains(multiplayerChannel));
AddUntilStep("Channel not present in listing", () => !chatOverlay.ChildrenOfType<ChannelListingItem>()
.Where(item => item.IsPresent)
.Select(item => item.Channel)
.Contains(multiplayerChannel));
}
[Test]
public void TestHighlightOnCurrentChannel()
{
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 1", () =>
{
testChannel1.AddNewMessages(message = new Message
{
ChannelId = testChannel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = testUser,
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
}
[Test]
public void TestHighlightOnAnotherChannel()
{
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () =>
{
testChannel2.AddNewMessages(message = new Message
{
ChannelId = testChannel2.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = testUser,
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
}
[Test]
public void TestHighlightOnLeftChannel()
{
Message message = null;
AddStep("Show overlay", () => chatOverlay.Show());
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Join channel 2", () => channelManager.JoinChannel(testChannel2));
AddStep("Select channel 1", () => clickDrawable(getChannelListItem(testChannel1)));
AddStep("Send message in channel 2", () =>
{
testChannel2.AddNewMessages(message = new Message
{
ChannelId = testChannel2.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = testUser,
});
});
AddStep("Leave channel 2", () => channelManager.LeaveChannel(testChannel2));
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel2));
AddAssert("Channel 2 is selected", () => channelManager.CurrentChannel.Value == testChannel2);
AddAssert("Channel 2 is visible", () => currentDrawableChannel.Channel == testChannel2);
}
[Test]
public void TestHighlightWhileChatNeverOpen()
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Send message in channel 1", () =>
{
testChannel1.AddNewMessages(message = new Message
{
ChannelId = testChannel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = testUser,
});
});
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
}
[Test]
public void TestHighlightWithNullChannel()
{
Message message = null;
AddStep("Join channel 1", () => channelManager.JoinChannel(testChannel1));
AddStep("Send message in channel 1", () =>
{
testChannel1.AddNewMessages(message = new Message
{
ChannelId = testChannel1.Id,
Content = "Message to highlight!",
Timestamp = DateTimeOffset.Now,
Sender = testUser,
});
});
AddStep("Set null channel", () => channelManager.CurrentChannel.Value = null);
AddStep("Highlight message", () => chatOverlay.HighlightMessage(message, testChannel1));
}
private Visibility listingVisibility =>
chatOverlay.ChildrenOfType<ChannelListing>().Single().State.Value;
private Visibility loadingVisibility =>
chatOverlay.ChildrenOfType<LoadingLayer>().Single().State.Value;
private DrawableChannel currentDrawableChannel =>
chatOverlay.ChildrenOfType<Container<DrawableChannel>>().Single().Child;
private ChannelListItem getChannelListItem(Channel channel) =>
chatOverlay.ChildrenOfType<ChannelListItem>().Single(item => item.Channel == channel);
private void clickDrawable(Drawable d)
{
InputManager.MoveMouseTo(d);
InputManager.Click(MouseButton.Left);
}
private List<Message> createChannelMessages(Channel channel)
{
var message = new Message
{
ChannelId = channel.Id,
Content = $"Hello, this is a message in {channel.Name}",
Sender = testUser,
Timestamp = new DateTimeOffset(DateTime.Now),
};
return new List<Message> { message };
}
private Channel createPublicChannel(int id) => new Channel
{
Id = id,
Name = $"#channel-{id}",
Topic = $"We talk about the number {id} here",
Type = ChannelType.Public,
};
}
}