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103 lines
3.7 KiB
C#
103 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Textures;
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using osu.Game.Configuration;
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using osu.Game.Overlays.Settings;
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using osuTK;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skinnable element which uses a single texture backing.
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/// </summary>
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public class SkinnableSprite : SkinnableDrawable, ISkinnableDrawable
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{
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protected override bool ApplySizeRestrictionsToDefault => true;
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[Resolved]
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private TextureStore textures { get; set; }
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[SettingSource("Sprite name", "The filename of the sprite", SettingControlType = typeof(SpriteSelectorControl))]
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public Bindable<string> SpriteName { get; } = new Bindable<string>(string.Empty);
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[Resolved]
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private ISkinSource source { get; set; }
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public SkinnableSprite(string textureName, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(new SpriteComponent(textureName), confineMode)
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{
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SpriteName.Value = textureName;
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}
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public SkinnableSprite()
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: base(new SpriteComponent(string.Empty), ConfineMode.NoScaling)
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{
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RelativeSizeAxes = Axes.None;
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AutoSizeAxes = Axes.Both;
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SpriteName.BindValueChanged(name =>
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{
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((SpriteComponent)Component).LookupName = name.NewValue ?? string.Empty;
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if (IsLoaded)
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SkinChanged(CurrentSkin);
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});
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}
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protected override Drawable CreateDefault(ISkinComponent component)
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{
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var texture = textures.Get(component.LookupName);
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if (texture == null)
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{
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return new SpriteIcon
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{
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Size = new Vector2(100),
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Icon = FontAwesome.Solid.QuestionCircle
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};
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}
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return new Sprite { Texture = texture };
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}
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public bool UsesFixedAnchor { get; set; }
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private class SpriteComponent : ISkinComponent
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{
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public string LookupName { get; set; }
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public SpriteComponent(string textureName)
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{
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LookupName = textureName;
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}
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}
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public class SpriteSelectorControl : SettingsDropdown<string>
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{
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protected override void LoadComplete()
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{
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base.LoadComplete();
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// Round-about way of getting the user's skin to find available resources.
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// In the future we'll probably want to allow access to resources from the fallbacks, or potentially other skins
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// but that requires further thought.
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var highestPrioritySkin = ((SkinnableSprite)SettingSourceObject).source.AllSources.First() as Skin;
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string[] availableFiles = highestPrioritySkin?.SkinInfo.PerformRead(s => s.Files
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.Where(f => f.Filename.EndsWith(".png", StringComparison.Ordinal)
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|| f.Filename.EndsWith(".jpg", StringComparison.Ordinal))
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.Select(f => f.Filename).Distinct()).ToArray();
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if (availableFiles?.Length > 0)
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Items = availableFiles;
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}
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}
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}
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}
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