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osu-lazer/osu.Game.Rulesets.Catch/Beatmaps/CatchBeatmapConverter.cs
2017-09-19 21:40:38 +09:00

32 lines
1.1 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Catch.Objects;
using System.Collections.Generic;
using System;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.UI;
namespace osu.Game.Rulesets.Catch.Beatmaps
{
internal class CatchBeatmapConverter : BeatmapConverter<CatchBaseHit>
{
protected override IEnumerable<Type> ValidConversionTypes { get; } = new[] { typeof(IHasXPosition) };
protected override IEnumerable<CatchBaseHit> ConvertHitObject(HitObject obj, Beatmap beatmap)
{
if (!(obj is IHasXPosition))
yield break;
yield return new Fruit
{
StartTime = obj.StartTime,
NewCombo = (obj as IHasCombo)?.NewCombo ?? false,
X = ((IHasXPosition)obj).X / OsuPlayfield.BASE_SIZE.X
};
}
}
}