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osu-lazer/osu.Game.Rulesets.Osu.Tests/TestSceneFollowPoints.cs
2019-11-05 17:33:02 +09:00

393 lines
15 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Connections;
using osu.Game.Tests.Visual;
using osuTK;
namespace osu.Game.Rulesets.Osu.Tests
{
public class TestSceneFollowPoints : OsuTestScene
{
private Container<DrawableOsuHitObject> hitObjectContainer;
private FollowPointRenderer followPointRenderer;
[SetUp]
public void Setup() => Schedule(() =>
{
Children = new Drawable[]
{
hitObjectContainer = new Container<DrawableOsuHitObject> { RelativeSizeAxes = Axes.Both },
followPointRenderer = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }
};
});
[Test]
public void TestAddSingleHitCircle()
{
addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } });
}
[Test]
public void TestRemoveSingleHitCircle()
{
DrawableOsuHitObject obj = null;
addObjects(() => new OsuHitObject[] { new HitCircle { Position = new Vector2(100, 100) } }, o => obj = o);
removeObject(() => obj);
}
[Test]
public void TestAddMultipleHitCircles()
{
addObjects(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
});
}
[Test]
public void TestRemoveEndHitCircle()
{
var objects = new List<DrawableOsuHitObject>();
AddStep("reset", () => objects.Clear());
addObjects(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
}, o => objects.Add(o));
removeObject(() => objects.Last());
}
[Test]
public void TestRemoveStartHitCircle()
{
var objects = new List<DrawableOsuHitObject>();
AddStep("reset", () => objects.Clear());
addObjects(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
}, o => objects.Add(o));
removeObject(() => objects.First());
}
[Test]
public void TestRemoveMiddleHitCircle()
{
var objects = new List<DrawableOsuHitObject>();
AddStep("reset", () => objects.Clear());
addObjects(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
}, o => objects.Add(o));
removeObject(() => objects[2]);
}
[Test]
public void TestMoveHitCircle()
{
var objects = new List<DrawableOsuHitObject>();
AddStep("reset", () => objects.Clear());
addObjects(() => new OsuHitObject[]
{
new HitCircle { Position = new Vector2(100, 100) },
new HitCircle { Position = new Vector2(200, 200) },
new HitCircle { Position = new Vector2(300, 300) },
new HitCircle { Position = new Vector2(400, 400) },
new HitCircle { Position = new Vector2(500, 500) },
}, o => objects.Add(o));
AddStep("move hitobject", () => objects[2].HitObject.Position = new Vector2(300, 100));
}
private void addObjects(Func<OsuHitObject[]> ctorFunc, Action<DrawableOsuHitObject> storeFunc = null)
{
AddStep("add hitobjects", () =>
{
var objects = ctorFunc();
for (int i = 0; i < objects.Length; i++)
{
objects[i].StartTime = Time.Current + 1000 + 500 * (i + 1);
objects[i].ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
DrawableOsuHitObject drawableObject = null;
switch (objects[i])
{
case HitCircle circle:
drawableObject = new DrawableHitCircle(circle);
break;
case Slider slider:
drawableObject = new DrawableSlider(slider);
break;
case Spinner spinner:
drawableObject = new DrawableSpinner(spinner);
break;
}
hitObjectContainer.Add(drawableObject);
followPointRenderer.AddFollowPoints(drawableObject);
storeFunc?.Invoke(drawableObject);
}
});
}
private void removeObject(Func<DrawableOsuHitObject> getFunc)
{
AddStep("remove hitobject", () =>
{
var drawableObject = getFunc?.Invoke();
hitObjectContainer.Remove(drawableObject);
followPointRenderer.RemoveFollowPoints(drawableObject);
});
}
private class FollowPointRenderer : CompositeDrawable
{
/// <summary>
/// Adds the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to add <see cref="FollowPoint"/>s for.</param>
public void AddFollowPoints(DrawableOsuHitObject hitObject)
{
var startGroup = new FollowPointGroup(hitObject);
AddInternal(startGroup);
// Groups are sorted by their start time when added, so the index can be used to post-process other surrounding groups
int startIndex = IndexOfInternal(startGroup);
if (startIndex < InternalChildren.Count - 1)
{
// h1 -> -> -> h2
// hitObject nextGroup
var nextGroup = (FollowPointGroup)InternalChildren[startIndex + 1];
startGroup.End = nextGroup.Start;
}
if (startIndex > 0)
{
// h1 -> -> -> h2
// prevGroup hitObject
var previousGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
previousGroup.End = startGroup.Start;
}
}
/// <summary>
/// Removes the <see cref="FollowPoint"/>s around a <see cref="DrawableOsuHitObject"/>.
/// This includes <see cref="FollowPoint"/>s leading into <paramref name="hitObject"/>, and <see cref="FollowPoint"/>s exiting <paramref name="hitObject"/>.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to remove <see cref="FollowPoint"/>s for.</param>
public void RemoveFollowPoints(DrawableOsuHitObject hitObject)
{
var groups = findGroups(hitObject);
// Regardless of the position of the hitobject in the beatmap, there will always be a group leading from the hitobject
RemoveInternal(groups.start);
if (groups.end != null)
{
// When there were two groups referencing the same hitobject, merge them by updating the end group to point to the new end (the start group was already removed)
groups.end.End = groups.start.End;
}
}
/// <summary>
/// Finds the <see cref="FollowPointGroup"/>s with <paramref name="hitObject"/> as the start and end <see cref="DrawableOsuHitObject"/>s.
/// </summary>
/// <param name="hitObject">The <see cref="DrawableOsuHitObject"/> to find the relevant <see cref="FollowPointGroup"/> of.</param>
/// <returns>A tuple containing the end group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the end of),
/// and the start group (the <see cref="FollowPointGroup"/> where <paramref name="hitObject"/> is the start of).</returns>
private (FollowPointGroup start, FollowPointGroup end) findGroups(DrawableOsuHitObject hitObject)
{
// endGroup startGroup
// h1 -> -> -> -> -> h2 -> -> -> -> -> h3
// hitObject
FollowPointGroup startGroup = null; // The group which the hitobject is the start in
FollowPointGroup endGroup = null; // The group which the hitobject is the end in
int startIndex = 0;
for (; startIndex < InternalChildren.Count; startIndex++)
{
var group = (FollowPointGroup)InternalChildren[startIndex];
if (group.Start == hitObject)
{
startGroup = group;
break;
}
}
if (startIndex > 0)
endGroup = (FollowPointGroup)InternalChildren[startIndex - 1];
return (startGroup, endGroup);
}
protected override int Compare(Drawable x, Drawable y)
{
var groupX = (FollowPointGroup)x;
var groupY = (FollowPointGroup)y;
return groupX.Start.HitObject.StartTime.CompareTo(groupY.Start.HitObject.StartTime);
}
}
private class FollowPointGroup : CompositeDrawable
{
// Todo: These shouldn't be constants
private const int spacing = 32;
private const double preempt = 800;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will exit from.
/// </summary>
[NotNull]
public readonly DrawableOsuHitObject Start;
public FollowPointGroup(DrawableOsuHitObject start)
{
Start = start;
RelativeSizeAxes = Axes.Both;
}
protected override void LoadComplete()
{
base.LoadComplete();
bindHitObject(Start);
}
private DrawableOsuHitObject end;
/// <summary>
/// The <see cref="DrawableOsuHitObject"/> which <see cref="FollowPoint"/>s will enter.
/// </summary>
[CanBeNull]
public DrawableOsuHitObject End
{
get => end;
set
{
end = value;
if (end != null)
bindHitObject(end);
refreshFollowPoints();
}
}
private void bindHitObject(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.StartTimeBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => refreshFollowPoints());
drawableObject.HitObject.DefaultsApplied += refreshFollowPoints;
}
private void refreshFollowPoints()
{
ClearInternal();
if (End == null)
return;
OsuHitObject osuStart = Start.HitObject;
OsuHitObject osuEnd = End.HitObject;
if (osuEnd.NewCombo)
return;
if (osuStart is Spinner || osuEnd is Spinner)
return;
Vector2 startPosition = osuStart.EndPosition;
Vector2 endPosition = osuEnd.Position;
double startTime = (osuStart as IHasEndTime)?.EndTime ?? osuStart.StartTime;
double endTime = osuEnd.StartTime;
Vector2 distanceVector = endPosition - startPosition;
int distance = (int)distanceVector.Length;
float rotation = (float)(Math.Atan2(distanceVector.Y, distanceVector.X) * (180 / Math.PI));
double duration = endTime - startTime;
for (int d = (int)(spacing * 1.5); d < distance - spacing; d += spacing)
{
float fraction = (float)d / distance;
Vector2 pointStartPosition = startPosition + (fraction - 0.1f) * distanceVector;
Vector2 pointEndPosition = startPosition + fraction * distanceVector;
double fadeOutTime = startTime + fraction * duration;
double fadeInTime = fadeOutTime - preempt;
FollowPoint fp;
AddInternal(fp = new FollowPoint
{
Position = pointStartPosition,
Rotation = rotation,
Alpha = 0,
Scale = new Vector2(1.5f * osuEnd.Scale),
});
using (fp.BeginAbsoluteSequence(fadeInTime))
{
fp.FadeIn(osuEnd.TimeFadeIn);
fp.ScaleTo(osuEnd.Scale, osuEnd.TimeFadeIn, Easing.Out);
fp.MoveTo(pointEndPosition, osuEnd.TimeFadeIn, Easing.Out);
fp.Delay(fadeOutTime - fadeInTime).FadeOut(osuEnd.TimeFadeIn);
}
fp.Expire(true);
}
}
}
}
}