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43 lines
1.5 KiB
C#
43 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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public class TestSceneSkinnableComboCounter : SkinnableHUDComponentTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new OsuRuleset());
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protected override Drawable CreateDefaultImplementation() => new DefaultComboCounter();
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protected override Drawable CreateLegacyImplementation() => new LegacyComboCounter();
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[Test]
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public void TestComboCounterIncrementing()
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{
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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AddStep("reset combo", () => scoreProcessor.Combo.Value = 0);
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}
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[Test]
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public void TestLegacyComboCounterHiddenByRulesetImplementation()
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{
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AddToggleStep("toggle legacy hidden by ruleset", visible =>
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{
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foreach (var legacyCounter in this.ChildrenOfType<LegacyComboCounter>())
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legacyCounter.HiddenByRulesetImplementation = visible;
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});
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AddRepeatStep("increase combo", () => scoreProcessor.Combo.Value++, 10);
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}
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}
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}
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