mirror of
https://github.com/ppy/osu.git
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e990a24723
Linux `libavformat` native libraries are now packaged with framework.
141 lines
4.8 KiB
YAML
141 lines
4.8 KiB
YAML
on: [push, pull_request]
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name: Continuous Integration
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jobs:
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inspect-code:
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name: Code Quality
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runs-on: ubuntu-latest
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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# FIXME: Tools won't run in .NET 6.0 unless you install 3.1.x LTS side by side.
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# https://itnext.io/how-to-support-multiple-net-sdks-in-github-actions-workflows-b988daa884e
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- name: Install .NET 3.1.x LTS
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: "3.1.x"
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- name: Install .NET 6.0.x
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: "6.0.x"
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- name: Restore Tools
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run: dotnet tool restore
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- name: Restore Packages
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run: dotnet restore
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- name: Restore inspectcode cache
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uses: actions/cache@v3
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with:
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path: ${{ github.workspace }}/inspectcode
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key: inspectcode-${{ hashFiles('.config/dotnet-tools.json', '.github/workflows/ci.yml', 'osu.sln*', '.editorconfig', '.globalconfig', 'CodeAnalysis/*') }}
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- name: Dotnet code style
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run: dotnet build -c Debug -warnaserror osu.Desktop.slnf -p:EnforceCodeStyleInBuild=true
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- name: CodeFileSanity
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run: |
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# TODO: Add ignore filters and GitHub Workflow Command Reporting in CFS. That way we don't have to do this workaround.
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# FIXME: Suppress warnings from templates project
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exit_code=0
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while read -r line; do
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if [[ ! -z "$line" ]]; then
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echo "::error::$line"
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exit_code=1
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fi
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done <<< $(dotnet codefilesanity)
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exit $exit_code
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- name: InspectCode
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run: dotnet jb inspectcode $(pwd)/osu.Desktop.slnf --no-build --output="inspectcodereport.xml" --caches-home="inspectcode" --verbosity=WARN
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- name: NVika
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run: dotnet nvika parsereport "${{github.workspace}}/inspectcodereport.xml" --treatwarningsaserrors
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test:
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name: Test
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runs-on: ${{matrix.os.fullname}}
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env:
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OSU_EXECUTION_MODE: ${{matrix.threadingMode}}
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strategy:
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fail-fast: false
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matrix:
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os:
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- { prettyname: Windows, fullname: windows-latest }
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- { prettyname: macOS, fullname: macos-latest }
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- { prettyname: Linux, fullname: ubuntu-latest }
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threadingMode: ['SingleThread', 'MultiThreaded']
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timeout-minutes: 60
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Install .NET 6.0.x
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: "6.0.x"
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- name: Compile
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run: dotnet build -c Debug -warnaserror osu.Desktop.slnf
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- name: Test
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run: dotnet test $pwd/*.Tests/bin/Debug/*/*.Tests.dll --logger "trx;LogFileName=TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx"
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shell: pwsh
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# Attempt to upload results even if test fails.
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# https://docs.github.com/en/actions/reference/context-and-expression-syntax-for-github-actions#always
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- name: Upload Test Results
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uses: actions/upload-artifact@v2
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if: ${{ always() }}
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with:
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name: osu-test-results-${{matrix.os.prettyname}}-${{matrix.threadingMode}}
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path: ${{github.workspace}}/TestResults/TestResults-${{matrix.os.prettyname}}-${{matrix.threadingMode}}.trx
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build-only-android:
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name: Build only (Android)
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runs-on: macos-latest
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timeout-minutes: 60
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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# Pin Xamarin.Android version to 11.2 for now to avoid build failures caused by a Xamarin-side regression.
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# See: https://github.com/xamarin/xamarin-android/issues/6284
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# This can be removed/reverted when the fix makes it to upstream and is deployed on github runners.
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- name: Set default Xamarin SDK version
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run: |
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$VM_ASSETS/select-xamarin-sdk-v2.sh --mono=6.12 --android=11.2
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- name: Install .NET 6.0.x
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: "6.0.x"
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# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
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# cannot accept .sln(f) files as arguments.
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# Build just the main game for now.
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- name: Build
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run: msbuild osu.Android/osu.Android.csproj /restore /p:Configuration=Debug
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build-only-ios:
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name: Build only (iOS)
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runs-on: macos-latest
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timeout-minutes: 60
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steps:
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- name: Checkout
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uses: actions/checkout@v2
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- name: Install .NET 6.0.x
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uses: actions/setup-dotnet@v1
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with:
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dotnet-version: "6.0.x"
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# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
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# cannot accept .sln(f) files as arguments.
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# Build just the main game for now.
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- name: Build
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run: msbuild osu.iOS/osu.iOS.csproj /restore /p:Configuration=Debug
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