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osu-lazer/osu.Game.Rulesets.Taiko/Replays/TaikoAutoReplay.cs
Dean Herbert cef6a014d5
Add a simulated key-up delay to auto replays.
Fixes key counter display looking odd.
2017-04-18 22:31:52 +09:00

117 lines
4.3 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Replays;
namespace osu.Game.Rulesets.Taiko.Replays
{
public class TaikoAutoReplay : Replay
{
private readonly Beatmap<TaikoHitObject> beatmap;
public TaikoAutoReplay(Beatmap<TaikoHitObject> beatmap)
{
this.beatmap = beatmap;
createAutoReplay();
}
private void createAutoReplay()
{
bool hitButton = true;
Frames.Add(new ReplayFrame(-100000, 320, 240, ReplayButtonState.None));
Frames.Add(new ReplayFrame(beatmap.HitObjects[0].StartTime - 1000, 320, 240, ReplayButtonState.None));
for (int i = 0; i < beatmap.HitObjects.Count; i++)
{
TaikoHitObject h = beatmap.HitObjects[i];
ReplayButtonState button;
IHasEndTime endTimeData = h as IHasEndTime;
double endTime = endTimeData?.EndTime ?? h.StartTime;
Swell swell = h as Swell;
DrumRoll drumRoll = h as DrumRoll;
Hit hit = h as Hit;
if (swell != null)
{
int d = 0;
int count = 0;
int req = swell.RequiredHits;
double hitRate = swell.Duration / req;
for (double j = h.StartTime; j < endTime; j += hitRate)
{
switch (d)
{
default:
button = ReplayButtonState.Left1;
break;
case 1:
button = ReplayButtonState.Right1;
break;
case 2:
button = ReplayButtonState.Left2;
break;
case 3:
button = ReplayButtonState.Right2;
break;
}
Frames.Add(new ReplayFrame(j, 0, 0, button));
d = (d + 1) % 4;
if (++count > req)
break;
}
}
else if (drumRoll != null)
{
foreach (var tick in drumRoll.Ticks)
{
Frames.Add(new ReplayFrame(tick.StartTime, 0, 0, hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2));
hitButton = !hitButton;
}
}
else if (hit != null)
{
if (hit is CentreHit)
{
if (h.IsStrong)
button = ReplayButtonState.Right1 | ReplayButtonState.Right2;
else
button = hitButton ? ReplayButtonState.Right1 : ReplayButtonState.Right2;
}
else
{
if (h.IsStrong)
button = ReplayButtonState.Left1 | ReplayButtonState.Left2;
else
button = hitButton ? ReplayButtonState.Left1 : ReplayButtonState.Left2;
}
Frames.Add(new ReplayFrame(h.StartTime, 0, 0, button));
}
else
throw new Exception("Unknown hit object type.");
Frames.Add(new ReplayFrame(endTime + KEY_UP_DELAY, 0, 0, ReplayButtonState.None));
if (i < beatmap.HitObjects.Count - 1)
{
double waitTime = beatmap.HitObjects[i + 1].StartTime - 1000;
if (waitTime > endTime)
Frames.Add(new ReplayFrame(waitTime, 0, 0, ReplayButtonState.None));
}
hitButton = !hitButton;
}
}
}
}