mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 14:02:54 +08:00
656 lines
23 KiB
C#
656 lines
23 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.IO;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Extensions;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Configuration;
|
|
using osu.Game.Rulesets;
|
|
using osu.Game.Screens.Select;
|
|
using osu.Game.Screens.Select.Carousel;
|
|
using osu.Game.Screens.Select.Filter;
|
|
|
|
namespace osu.Game.Tests.Visual.SongSelect
|
|
{
|
|
[TestFixture]
|
|
public class TestSceneBeatmapCarousel : OsuTestScene
|
|
{
|
|
private TestBeatmapCarousel carousel;
|
|
private RulesetStore rulesets;
|
|
|
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
|
{
|
|
typeof(CarouselItem),
|
|
typeof(CarouselGroup),
|
|
typeof(CarouselGroupEagerSelect),
|
|
typeof(CarouselBeatmap),
|
|
typeof(CarouselBeatmapSet),
|
|
|
|
typeof(DrawableCarouselItem),
|
|
typeof(CarouselItemState),
|
|
|
|
typeof(DrawableCarouselBeatmap),
|
|
typeof(DrawableCarouselBeatmapSet),
|
|
};
|
|
|
|
private readonly Stack<BeatmapSetInfo> selectedSets = new Stack<BeatmapSetInfo>();
|
|
private readonly HashSet<int> eagerSelectedIDs = new HashSet<int>();
|
|
|
|
private BeatmapInfo currentSelection => carousel.SelectedBeatmap;
|
|
|
|
private const int set_count = 5;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(RulesetStore rulesets)
|
|
{
|
|
this.rulesets = rulesets;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test keyboard traversal
|
|
/// </summary>
|
|
[Test]
|
|
public void TestTraversal()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
advanceSelection(direction: 1, diff: false);
|
|
waitForSelection(1, 1);
|
|
|
|
advanceSelection(direction: 1, diff: true);
|
|
waitForSelection(1, 2);
|
|
|
|
advanceSelection(direction: -1, diff: false);
|
|
waitForSelection(set_count, 1);
|
|
|
|
advanceSelection(direction: -1, diff: true);
|
|
waitForSelection(set_count - 1, 3);
|
|
|
|
advanceSelection(diff: false);
|
|
advanceSelection(diff: false);
|
|
waitForSelection(1, 2);
|
|
|
|
advanceSelection(direction: -1, diff: true);
|
|
advanceSelection(direction: -1, diff: true);
|
|
waitForSelection(set_count, 3);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test filtering
|
|
/// </summary>
|
|
[Test]
|
|
public void TestFiltering()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
// basic filtering
|
|
|
|
setSelected(1, 1);
|
|
|
|
AddStep("Filter", () => carousel.Filter(new FilterCriteria { SearchText = "set #3!" }, false));
|
|
checkVisibleItemCount(diff: false, count: 1);
|
|
checkVisibleItemCount(diff: true, count: 3);
|
|
waitForSelection(3, 1);
|
|
|
|
advanceSelection(diff: true, count: 4);
|
|
waitForSelection(3, 2);
|
|
|
|
AddStep("Un-filter (debounce)", () => carousel.Filter(new FilterCriteria()));
|
|
AddUntilStep("Wait for debounce", () => !carousel.PendingFilterTask);
|
|
checkVisibleItemCount(diff: false, count: set_count);
|
|
checkVisibleItemCount(diff: true, count: 3);
|
|
|
|
// test filtering some difficulties (and keeping current beatmap set selected).
|
|
|
|
setSelected(1, 2);
|
|
AddStep("Filter some difficulties", () => carousel.Filter(new FilterCriteria { SearchText = "Normal" }, false));
|
|
waitForSelection(1, 1);
|
|
|
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
waitForSelection(1, 1);
|
|
|
|
AddStep("Filter all", () => carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false));
|
|
|
|
checkVisibleItemCount(false, 0);
|
|
checkVisibleItemCount(true, 0);
|
|
AddAssert("Selection is null", () => currentSelection == null);
|
|
|
|
advanceSelection(true);
|
|
AddAssert("Selection is null", () => currentSelection == null);
|
|
|
|
advanceSelection(false);
|
|
AddAssert("Selection is null", () => currentSelection == null);
|
|
|
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
|
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
|
|
|
setSelected(1, 3);
|
|
}
|
|
|
|
[Test]
|
|
public void TestFilterRange()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
// buffer the selection
|
|
setSelected(3, 2);
|
|
|
|
setSelected(1, 3);
|
|
|
|
AddStep("Apply a range filter", () => carousel.Filter(new FilterCriteria
|
|
{
|
|
SearchText = "#3",
|
|
StarDifficulty = new FilterCriteria.OptionalRange<double>
|
|
{
|
|
Min = 2,
|
|
Max = 5.5,
|
|
IsLowerInclusive = true
|
|
}
|
|
}, false));
|
|
|
|
// should reselect the buffered selection.
|
|
waitForSelection(3, 2);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test random non-repeating algorithm
|
|
/// </summary>
|
|
[Test]
|
|
public void TestRandom()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
setSelected(1, 1);
|
|
|
|
nextRandom();
|
|
ensureRandomDidntRepeat();
|
|
nextRandom();
|
|
ensureRandomDidntRepeat();
|
|
nextRandom();
|
|
ensureRandomDidntRepeat();
|
|
|
|
prevRandom();
|
|
ensureRandomFetchSuccess();
|
|
prevRandom();
|
|
ensureRandomFetchSuccess();
|
|
|
|
nextRandom();
|
|
ensureRandomDidntRepeat();
|
|
nextRandom();
|
|
ensureRandomDidntRepeat();
|
|
|
|
nextRandom();
|
|
AddAssert("ensure repeat", () => selectedSets.Contains(carousel.SelectedBeatmapSet));
|
|
|
|
AddStep("Add set with 100 difficulties", () => carousel.UpdateBeatmapSet(createTestBeatmapSetWithManyDifficulties(set_count + 1)));
|
|
AddStep("Filter Extra", () => carousel.Filter(new FilterCriteria { SearchText = "Extra 10" }, false));
|
|
checkInvisibleDifficultiesUnselectable();
|
|
checkInvisibleDifficultiesUnselectable();
|
|
checkInvisibleDifficultiesUnselectable();
|
|
checkInvisibleDifficultiesUnselectable();
|
|
checkInvisibleDifficultiesUnselectable();
|
|
AddStep("Un-filter", () => carousel.Filter(new FilterCriteria(), false));
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test adding and removing beatmap sets
|
|
/// </summary>
|
|
[Test]
|
|
public void TestAddRemove()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
|
AddStep("Add new set", () => carousel.UpdateBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
|
|
|
checkVisibleItemCount(false, set_count + 2);
|
|
|
|
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 2)));
|
|
|
|
checkVisibleItemCount(false, set_count + 1);
|
|
|
|
setSelected(set_count + 1, 1);
|
|
|
|
AddStep("Remove set", () => carousel.RemoveBeatmapSet(createTestBeatmapSet(set_count + 1)));
|
|
|
|
checkVisibleItemCount(false, set_count);
|
|
|
|
waitForSelection(set_count);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Test sorting
|
|
/// </summary>
|
|
[Test]
|
|
public void TestSorting()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
AddStep("Sort by author", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Author }, false));
|
|
AddAssert("Check zzzzz is at bottom", () => carousel.BeatmapSets.Last().Metadata.AuthorString == "zzzzz");
|
|
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
|
AddAssert($"Check #{set_count} is at bottom", () => carousel.BeatmapSets.Last().Metadata.Title.EndsWith($"#{set_count}!"));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSortingStability()
|
|
{
|
|
var sets = new List<BeatmapSetInfo>();
|
|
|
|
for (int i = 0; i < 20; i++)
|
|
{
|
|
var set = createTestBeatmapSet(i);
|
|
set.Metadata.Artist = "same artist";
|
|
set.Metadata.Title = "same title";
|
|
sets.Add(set);
|
|
}
|
|
|
|
loadBeatmaps(sets);
|
|
|
|
AddStep("Sort by artist", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Artist }, false));
|
|
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
|
|
|
AddStep("Sort by title", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Title }, false));
|
|
AddAssert("Items remain in original order", () => carousel.BeatmapSets.Select((set, index) => set.ID == index).All(b => b));
|
|
}
|
|
|
|
[Test]
|
|
public void TestSortingWithFiltered()
|
|
{
|
|
List<BeatmapSetInfo> sets = new List<BeatmapSetInfo>();
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
var set = createTestBeatmapSet(i);
|
|
set.Beatmaps[0].StarDifficulty = 3 - i;
|
|
set.Beatmaps[2].StarDifficulty = 6 + i;
|
|
sets.Add(set);
|
|
}
|
|
|
|
loadBeatmaps(sets);
|
|
|
|
AddStep("Filter to normal", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Normal" }, false));
|
|
AddAssert("Check first set at end", () => carousel.BeatmapSets.First() == sets.Last());
|
|
AddAssert("Check last set at start", () => carousel.BeatmapSets.Last() == sets.First());
|
|
|
|
AddStep("Filter to insane", () => carousel.Filter(new FilterCriteria { Sort = SortMode.Difficulty, SearchText = "Insane" }, false));
|
|
AddAssert("Check first set at start", () => carousel.BeatmapSets.First() == sets.First());
|
|
AddAssert("Check last set at end", () => carousel.BeatmapSets.Last() == sets.Last());
|
|
}
|
|
|
|
[Test]
|
|
public void TestRemoveAll()
|
|
{
|
|
loadBeatmaps();
|
|
|
|
setSelected(2, 1);
|
|
AddAssert("Selection is non-null", () => currentSelection != null);
|
|
|
|
AddStep("Remove selected", () => carousel.RemoveBeatmapSet(carousel.SelectedBeatmapSet));
|
|
waitForSelection(2);
|
|
|
|
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
|
AddStep("Remove first", () => carousel.RemoveBeatmapSet(carousel.BeatmapSets.First()));
|
|
waitForSelection(1);
|
|
|
|
AddUntilStep("Remove all", () =>
|
|
{
|
|
if (!carousel.BeatmapSets.Any()) return true;
|
|
|
|
carousel.RemoveBeatmapSet(carousel.BeatmapSets.Last());
|
|
return false;
|
|
});
|
|
|
|
checkNoSelection();
|
|
}
|
|
|
|
[Test]
|
|
public void TestEmptyTraversal()
|
|
{
|
|
loadBeatmaps(new List<BeatmapSetInfo>());
|
|
|
|
advanceSelection(direction: 1, diff: false);
|
|
checkNoSelection();
|
|
|
|
advanceSelection(direction: 1, diff: true);
|
|
checkNoSelection();
|
|
|
|
advanceSelection(direction: -1, diff: false);
|
|
checkNoSelection();
|
|
|
|
advanceSelection(direction: -1, diff: true);
|
|
checkNoSelection();
|
|
}
|
|
|
|
[Test]
|
|
public void TestHiding()
|
|
{
|
|
BeatmapSetInfo hidingSet = null;
|
|
List<BeatmapSetInfo> hiddenList = new List<BeatmapSetInfo>();
|
|
|
|
AddStep("create hidden set", () =>
|
|
{
|
|
hidingSet = createTestBeatmapSet(1);
|
|
hidingSet.Beatmaps[1].Hidden = true;
|
|
|
|
hiddenList.Clear();
|
|
hiddenList.Add(hidingSet);
|
|
});
|
|
|
|
loadBeatmaps(hiddenList);
|
|
|
|
setSelected(1, 1);
|
|
|
|
checkVisibleItemCount(true, 2);
|
|
advanceSelection(true);
|
|
waitForSelection(1, 3);
|
|
|
|
setHidden(3);
|
|
waitForSelection(1, 1);
|
|
|
|
setHidden(2, false);
|
|
advanceSelection(true);
|
|
waitForSelection(1, 2);
|
|
|
|
setHidden(1);
|
|
waitForSelection(1, 2);
|
|
|
|
setHidden(2);
|
|
checkNoSelection();
|
|
|
|
void setHidden(int diff, bool hidden = true)
|
|
{
|
|
AddStep((hidden ? "" : "un") + $"hide diff {diff}", () =>
|
|
{
|
|
hidingSet.Beatmaps[diff - 1].Hidden = hidden;
|
|
carousel.UpdateBeatmapSet(hidingSet);
|
|
});
|
|
}
|
|
}
|
|
|
|
[Test]
|
|
public void TestSelectingFilteredRuleset()
|
|
{
|
|
BeatmapSetInfo testMixed = null;
|
|
|
|
createCarousel();
|
|
|
|
AddStep("add mixed ruleset beatmapset", () =>
|
|
{
|
|
testMixed = createTestBeatmapSet(set_count + 1);
|
|
|
|
for (int i = 0; i <= 2; i++)
|
|
{
|
|
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
|
|
testMixed.Beatmaps[i].RulesetID = i;
|
|
}
|
|
|
|
carousel.UpdateBeatmapSet(testMixed);
|
|
});
|
|
AddStep("filter to ruleset 0", () =>
|
|
carousel.Filter(new FilterCriteria { Ruleset = rulesets.AvailableRulesets.ElementAt(0) }, false));
|
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testMixed.Beatmaps[1], false));
|
|
AddAssert("unfiltered beatmap selected", () => carousel.SelectedBeatmap.Equals(testMixed.Beatmaps[0]));
|
|
|
|
AddStep("remove mixed set", () =>
|
|
{
|
|
carousel.RemoveBeatmapSet(testMixed);
|
|
testMixed = null;
|
|
});
|
|
var testSingle = createTestBeatmapSet(set_count + 2);
|
|
testSingle.Beatmaps.ForEach(b =>
|
|
{
|
|
b.Ruleset = rulesets.AvailableRulesets.ElementAt(1);
|
|
b.RulesetID = b.Ruleset.ID ?? 1;
|
|
});
|
|
AddStep("add single ruleset beatmapset", () => carousel.UpdateBeatmapSet(testSingle));
|
|
AddStep("select filtered map skipping filtered", () => carousel.SelectBeatmap(testSingle.Beatmaps[0], false));
|
|
checkNoSelection();
|
|
AddStep("remove single ruleset set", () => carousel.RemoveBeatmapSet(testSingle));
|
|
}
|
|
|
|
[Test]
|
|
public void TestCarouselRootIsRandom()
|
|
{
|
|
List<BeatmapSetInfo> manySets = new List<BeatmapSetInfo>();
|
|
|
|
for (int i = 1; i <= 50; i++)
|
|
manySets.Add(createTestBeatmapSet(i));
|
|
|
|
loadBeatmaps(manySets);
|
|
|
|
advanceSelection(direction: 1, diff: false);
|
|
checkNonmatchingFilter();
|
|
checkNonmatchingFilter();
|
|
checkNonmatchingFilter();
|
|
checkNonmatchingFilter();
|
|
checkNonmatchingFilter();
|
|
AddAssert("Selection was random", () => eagerSelectedIDs.Count > 1);
|
|
}
|
|
|
|
private void loadBeatmaps(List<BeatmapSetInfo> beatmapSets = null)
|
|
{
|
|
createCarousel();
|
|
|
|
if (beatmapSets == null)
|
|
{
|
|
beatmapSets = new List<BeatmapSetInfo>();
|
|
|
|
for (int i = 1; i <= set_count; i++)
|
|
beatmapSets.Add(createTestBeatmapSet(i));
|
|
}
|
|
|
|
bool changed = false;
|
|
AddStep($"Load {beatmapSets.Count} Beatmaps", () =>
|
|
{
|
|
carousel.Filter(new FilterCriteria());
|
|
carousel.BeatmapSetsChanged = () => changed = true;
|
|
carousel.BeatmapSets = beatmapSets;
|
|
});
|
|
|
|
AddUntilStep("Wait for load", () => changed);
|
|
}
|
|
|
|
private void createCarousel(Container target = null)
|
|
{
|
|
AddStep("Create carousel", () =>
|
|
{
|
|
selectedSets.Clear();
|
|
eagerSelectedIDs.Clear();
|
|
|
|
(target ?? this).Child = carousel = new TestBeatmapCarousel
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
};
|
|
});
|
|
}
|
|
|
|
private void ensureRandomFetchSuccess() =>
|
|
AddAssert("ensure prev random fetch worked", () => selectedSets.Peek() == carousel.SelectedBeatmapSet);
|
|
|
|
private void waitForSelection(int set, int? diff = null) =>
|
|
AddUntilStep($"selected is set{set}{(diff.HasValue ? $" diff{diff.Value}" : "")}", () =>
|
|
{
|
|
if (diff != null)
|
|
return carousel.SelectedBeatmap == carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff.Value - 1).First();
|
|
|
|
return carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Contains(carousel.SelectedBeatmap);
|
|
});
|
|
|
|
private void setSelected(int set, int diff) =>
|
|
AddStep($"select set{set} diff{diff}", () =>
|
|
carousel.SelectBeatmap(carousel.BeatmapSets.Skip(set - 1).First().Beatmaps.Skip(diff - 1).First()));
|
|
|
|
private void advanceSelection(bool diff, int direction = 1, int count = 1)
|
|
{
|
|
if (count == 1)
|
|
{
|
|
AddStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
|
carousel.SelectNext(direction, !diff));
|
|
}
|
|
else
|
|
{
|
|
AddRepeatStep($"select {(direction > 0 ? "next" : "prev")} {(diff ? "diff" : "set")}", () =>
|
|
carousel.SelectNext(direction, !diff), count);
|
|
}
|
|
}
|
|
|
|
private void checkVisibleItemCount(bool diff, int count) =>
|
|
AddAssert($"{count} {(diff ? "diffs" : "sets")} visible", () =>
|
|
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
|
|
|
|
private void checkNoSelection() => AddAssert("Selection is null", () => currentSelection == null);
|
|
|
|
private void nextRandom() =>
|
|
AddStep("select random next", () =>
|
|
{
|
|
carousel.RandomAlgorithm.Value = RandomSelectAlgorithm.RandomPermutation;
|
|
|
|
if (!selectedSets.Any() && carousel.SelectedBeatmap != null)
|
|
selectedSets.Push(carousel.SelectedBeatmapSet);
|
|
|
|
carousel.SelectNextRandom();
|
|
selectedSets.Push(carousel.SelectedBeatmapSet);
|
|
});
|
|
|
|
private void ensureRandomDidntRepeat() =>
|
|
AddAssert("ensure no repeats", () => selectedSets.Distinct().Count() == selectedSets.Count);
|
|
|
|
private void prevRandom() => AddStep("select random last", () =>
|
|
{
|
|
carousel.SelectPreviousRandom();
|
|
selectedSets.Pop();
|
|
});
|
|
|
|
private bool selectedBeatmapVisible()
|
|
{
|
|
var currentlySelected = carousel.Items.Find(s => s.Item is CarouselBeatmap && s.Item.State.Value == CarouselItemState.Selected);
|
|
if (currentlySelected == null)
|
|
return true;
|
|
|
|
return currentlySelected.Item.Visible;
|
|
}
|
|
|
|
private void checkInvisibleDifficultiesUnselectable()
|
|
{
|
|
nextRandom();
|
|
AddAssert("Selection is visible", selectedBeatmapVisible);
|
|
}
|
|
|
|
private void checkNonmatchingFilter()
|
|
{
|
|
AddStep("Toggle non-matching filter", () =>
|
|
{
|
|
carousel.Filter(new FilterCriteria { SearchText = "Dingo" }, false);
|
|
carousel.Filter(new FilterCriteria(), false);
|
|
eagerSelectedIDs.Add(carousel.SelectedBeatmapSet.ID);
|
|
});
|
|
}
|
|
|
|
private BeatmapSetInfo createTestBeatmapSet(int id)
|
|
{
|
|
return new BeatmapSetInfo
|
|
{
|
|
ID = id,
|
|
OnlineBeatmapSetID = id,
|
|
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
// Create random metadata, then we can check if sorting works based on these
|
|
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
|
|
Title = $"test set #{id}!",
|
|
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
|
|
},
|
|
Beatmaps = new List<BeatmapInfo>(new[]
|
|
{
|
|
new BeatmapInfo
|
|
{
|
|
OnlineBeatmapID = id * 10,
|
|
Path = "normal.osu",
|
|
Version = "Normal",
|
|
StarDifficulty = 2,
|
|
BaseDifficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 3.5f,
|
|
}
|
|
},
|
|
new BeatmapInfo
|
|
{
|
|
OnlineBeatmapID = id * 10 + 1,
|
|
Path = "hard.osu",
|
|
Version = "Hard",
|
|
StarDifficulty = 5,
|
|
BaseDifficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 5,
|
|
}
|
|
},
|
|
new BeatmapInfo
|
|
{
|
|
OnlineBeatmapID = id * 10 + 2,
|
|
Path = "insane.osu",
|
|
Version = "Insane",
|
|
StarDifficulty = 6,
|
|
BaseDifficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 7,
|
|
}
|
|
},
|
|
}),
|
|
};
|
|
}
|
|
|
|
private BeatmapSetInfo createTestBeatmapSetWithManyDifficulties(int id)
|
|
{
|
|
var toReturn = new BeatmapSetInfo
|
|
{
|
|
ID = id,
|
|
OnlineBeatmapSetID = id,
|
|
Hash = new MemoryStream(Encoding.UTF8.GetBytes(Guid.NewGuid().ToString())).ComputeMD5Hash(),
|
|
Metadata = new BeatmapMetadata
|
|
{
|
|
// Create random metadata, then we can check if sorting works based on these
|
|
Artist = $"peppy{id.ToString().PadLeft(6, '0')}",
|
|
Title = $"test set #{id}!",
|
|
AuthorString = string.Concat(Enumerable.Repeat((char)('z' - Math.Min(25, id - 1)), 5))
|
|
},
|
|
Beatmaps = new List<BeatmapInfo>(),
|
|
};
|
|
|
|
for (int b = 1; b < 101; b++)
|
|
{
|
|
toReturn.Beatmaps.Add(new BeatmapInfo
|
|
{
|
|
OnlineBeatmapID = b * 10,
|
|
Path = $"extra{b}.osu",
|
|
Version = $"Extra {b}",
|
|
Ruleset = rulesets.GetRuleset((b - 1) % 4),
|
|
StarDifficulty = 2,
|
|
BaseDifficulty = new BeatmapDifficulty
|
|
{
|
|
OverallDifficulty = 3.5f,
|
|
}
|
|
});
|
|
}
|
|
|
|
return toReturn;
|
|
}
|
|
|
|
private class TestBeatmapCarousel : BeatmapCarousel
|
|
{
|
|
public new List<DrawableCarouselItem> Items => base.Items;
|
|
|
|
public bool PendingFilterTask => PendingFilter != null;
|
|
}
|
|
}
|
|
}
|