1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 13:22:57 +08:00
osu-lazer/osu.Game.Tests/Visual/Gameplay/TestSceneScrollingHitObjects.cs
2019-12-27 17:16:43 +01:00

244 lines
8.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
namespace osu.Game.Tests.Visual.Gameplay
{
[TestFixture]
public class TestSceneScrollingHitObjects : OsuTestScene
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
[Cached(typeof(IReadOnlyList<Mod>))]
private IReadOnlyList<Mod> mods { get; set; } = Array.Empty<Mod>();
private const int spawn_interval = 5000;
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
private ScheduledDelegate hitObjectSpawnDelegate;
[SetUp]
public void Setup() => Schedule(() =>
{
Child = new GridContainer
{
RelativeSizeAxes = Axes.Both,
Content = new[]
{
new Drawable[]
{
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield(),
TimeRange = spawn_interval
},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Down)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield(),
TimeRange = spawn_interval
},
},
new Drawable[]
{
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Left)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield(),
TimeRange = spawn_interval
},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Right)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield(),
TimeRange = spawn_interval
}
}
}
};
setUpHitObjects();
});
private void setUpHitObjects()
{
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
for (int i = 0; i <= spawn_interval; i += 1000)
addHitObject(Time.Current + i);
hitObjectSpawnDelegate?.Cancel();
hitObjectSpawnDelegate = Scheduler.AddDelayed(() => addHitObject(Time.Current + spawn_interval), 1000, true);
}
[Test]
public void TestScrollAlgorithms()
{
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("Time range", 100, 10000, spawn_interval, v => scrollContainers.Where(c => c != null).ForEach(c => c.TimeRange = v));
AddStep("Add control point", () => addControlPoint(Time.Current + spawn_interval));
}
[Test]
public void TestScrollLifetime()
{
AddStep("Set constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
// scroll container time range must be less than the rate of spawning hitobjects
// otherwise the hitobjects will spawn already partly visible on screen and look wrong
AddStep("Set time range", () => scrollContainers.ForEach(c => c.TimeRange = spawn_interval / 2.0));
}
private void addHitObject(double time)
{
playfields.ForEach(p =>
{
var hitObject = new TestDrawableHitObject(time);
setAnchor(hitObject, p);
p.Add(hitObject);
});
}
private void addControlPoint(double time)
{
scrollContainers.ForEach(c =>
{
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
});
playfields.ForEach(p =>
{
TestDrawableControlPoint createDrawablePoint(double t)
{
var obj = new TestDrawableControlPoint(p.Direction, t);
setAnchor(obj, p);
return obj;
}
p.Add(createDrawablePoint(time));
p.Add(createDrawablePoint(time + 2000));
p.Add(createDrawablePoint(time + 3000));
});
}
private void setAnchor(DrawableHitObject obj, TestPlayfield playfield)
{
switch (playfield.Direction)
{
case ScrollingDirection.Up:
obj.Anchor = Anchor.TopCentre;
break;
case ScrollingDirection.Down:
obj.Anchor = Anchor.BottomCentre;
break;
case ScrollingDirection.Left:
obj.Anchor = Anchor.CentreLeft;
break;
case ScrollingDirection.Right:
obj.Anchor = Anchor.CentreRight;
break;
}
}
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
private class TestPlayfield : ScrollingPlayfield
{
public new ScrollingDirection Direction => base.Direction.Value;
public TestPlayfield()
{
Padding = new MarginPadding(2);
InternalChildren = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Alpha = 0.5f,
},
new Container
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = HitObjectContainer
}
};
}
}
private class TestDrawableControlPoint : DrawableHitObject<HitObject>
{
public TestDrawableControlPoint(ScrollingDirection direction, double time)
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Centre;
AddInternal(new Box
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both
});
switch (direction)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
RelativeSizeAxes = Axes.X;
Height = 2;
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
RelativeSizeAxes = Axes.Y;
Width = 2;
break;
}
}
}
private class TestDrawableHitObject : DrawableHitObject<HitObject>
{
public TestDrawableHitObject(double time)
: base(new HitObject { StartTime = time })
{
Origin = Anchor.Custom;
OriginPosition = new Vector2(75 / 4.0f);
AutoSizeAxes = Axes.Both;
AddInternal(new Box { Size = new Vector2(75) });
}
}
}
}