mirror of
https://github.com/ppy/osu.git
synced 2024-11-12 13:17:26 +08:00
210 lines
7.5 KiB
C#
210 lines
7.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Shapes;
|
|
using osu.Game.Rulesets.Judgements;
|
|
using osuTK.Graphics;
|
|
using osuTK;
|
|
using osu.Framework.Graphics.Sprites;
|
|
using System.Collections.Generic;
|
|
using osu.Game.Rulesets.Objects;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Graphics.Colour;
|
|
using osu.Game.Graphics;
|
|
using osu.Framework.Extensions.Color4Extensions;
|
|
using System.Linq;
|
|
using osu.Game.Configuration;
|
|
|
|
namespace osu.Game.Screens.Play.HUD
|
|
{
|
|
public class HitErrorDisplay : CompositeDrawable
|
|
{
|
|
private const int stored_judgements_amount = 5;
|
|
private const int bar_width = 3;
|
|
private const int judgement_line_width = 8;
|
|
private const int bar_height = 200;
|
|
private const int fade_duration = 200;
|
|
private const int arrow_move_duration = 500;
|
|
private const int judgement_life_time = 10000;
|
|
private const int spacing = 3;
|
|
|
|
public HitWindows HitWindows { get; set; }
|
|
|
|
[Resolved]
|
|
private Bindable<WorkingBeatmap> beatmap { get; set; }
|
|
|
|
[Resolved]
|
|
private OsuColour colours { get; set; }
|
|
|
|
private readonly SpriteIcon arrow;
|
|
private readonly FillFlowContainer bar;
|
|
private readonly Container judgementsContainer;
|
|
private readonly Queue<double> judgementOffsets = new Queue<double>();
|
|
|
|
private readonly Bindable<ScoreMeterType> type = new Bindable<ScoreMeterType>();
|
|
|
|
public HitErrorDisplay(bool reversed = false)
|
|
{
|
|
AutoSizeAxes = Axes.Both;
|
|
|
|
AddInternal(new FillFlowContainer
|
|
{
|
|
AutoSizeAxes = Axes.X,
|
|
Height = bar_height,
|
|
Direction = FillDirection.Horizontal,
|
|
Spacing = new Vector2(spacing, 0),
|
|
Children = new Drawable[]
|
|
{
|
|
judgementsContainer = new Container
|
|
{
|
|
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
Width = judgement_line_width,
|
|
RelativeSizeAxes = Axes.Y,
|
|
},
|
|
bar = new FillFlowContainer
|
|
{
|
|
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
Width = bar_width,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Direction = FillDirection.Vertical,
|
|
},
|
|
new Container
|
|
{
|
|
Anchor = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
Origin = reversed ? Anchor.CentreRight : Anchor.CentreLeft,
|
|
AutoSizeAxes = Axes.X,
|
|
RelativeSizeAxes = Axes.Y,
|
|
Child = arrow = new SpriteIcon
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
RelativePositionAxes = Axes.Y,
|
|
Icon = reversed ? FontAwesome.Solid.ChevronRight : FontAwesome.Solid.ChevronLeft,
|
|
Size = new Vector2(8),
|
|
}
|
|
},
|
|
}
|
|
});
|
|
}
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(OsuConfigManager config)
|
|
{
|
|
config.BindWith(OsuSetting.ScoreMeter, type);
|
|
}
|
|
|
|
protected override void LoadComplete()
|
|
{
|
|
base.LoadComplete();
|
|
HitWindows.SetDifficulty(beatmap.Value.BeatmapInfo.BaseDifficulty.OverallDifficulty);
|
|
|
|
bar.AddRange(new Drawable[]
|
|
{
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientVertical(colours.Yellow.Opacity(0), colours.Yellow),
|
|
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.Green,
|
|
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.BlueLight,
|
|
Height = (float)(HitWindows.Great / getMehHitWindows())
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = colours.Green,
|
|
Height = (float)((HitWindows.Good - HitWindows.Great) / (getMehHitWindows() * 2))
|
|
},
|
|
new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = ColourInfo.GradientVertical(colours.Yellow, colours.Yellow.Opacity(0)),
|
|
Height = (float)((getMehHitWindows() - HitWindows.Good) / (getMehHitWindows() * 2))
|
|
}
|
|
});
|
|
|
|
type.BindValueChanged(onTypeChanged, true);
|
|
}
|
|
|
|
private double getMehHitWindows()
|
|
{
|
|
// In case if ruleset has no Meh hit windows (like Taiko)
|
|
if (HitWindows.Meh == 0)
|
|
return HitWindows.Good + 40;
|
|
|
|
return HitWindows.Meh;
|
|
}
|
|
|
|
private void onTypeChanged(ValueChangedEvent<ScoreMeterType> type)
|
|
{
|
|
switch (type.NewValue)
|
|
{
|
|
case ScoreMeterType.None:
|
|
this.FadeOut(fade_duration, Easing.OutQuint);
|
|
break;
|
|
|
|
case ScoreMeterType.HitError:
|
|
this.FadeIn(fade_duration, Easing.OutQuint);
|
|
break;
|
|
}
|
|
}
|
|
|
|
public void OnNewJudgement(JudgementResult newJudgement)
|
|
{
|
|
if (!newJudgement.IsHit)
|
|
return;
|
|
|
|
var judgementLine = CreateJudgementLine(newJudgement);
|
|
|
|
judgementsContainer.Add(judgementLine);
|
|
|
|
judgementLine.FadeOut(judgement_life_time, Easing.OutQuint).Expire();
|
|
|
|
arrow.MoveToY(calculateArrowPosition(newJudgement), arrow_move_duration, Easing.OutQuint);
|
|
}
|
|
|
|
protected virtual Container CreateJudgementLine(JudgementResult judgement) => new CircularContainer
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Masking = true,
|
|
RelativeSizeAxes = Axes.X,
|
|
Height = 2,
|
|
RelativePositionAxes = Axes.Y,
|
|
Y = getRelativeJudgementPosition(judgement.TimeOffset),
|
|
Child = new Box
|
|
{
|
|
RelativeSizeAxes = Axes.Both,
|
|
Colour = Color4.White,
|
|
}
|
|
};
|
|
|
|
private float getRelativeJudgementPosition(double value) => (float)(value / getMehHitWindows());
|
|
|
|
private float calculateArrowPosition(JudgementResult newJudgement)
|
|
{
|
|
if (judgementOffsets.Count > stored_judgements_amount)
|
|
judgementOffsets.Dequeue();
|
|
|
|
judgementOffsets.Enqueue(newJudgement.TimeOffset);
|
|
|
|
return getRelativeJudgementPosition(judgementOffsets.Average());
|
|
}
|
|
}
|
|
}
|