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84 lines
2.9 KiB
C#
84 lines
2.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using Foundation;
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using Microsoft.Maui.Devices;
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using osu.Framework.Graphics;
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using osu.Framework.iOS;
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using osu.Framework.Platform;
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using osu.Game;
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using osu.Game.Screens;
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using osu.Game.Updater;
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using osu.Game.Utils;
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using UIKit;
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namespace osu.iOS
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{
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public partial class OsuGameIOS : OsuGame
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{
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private readonly AppDelegate appDelegate;
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public override Version AssemblyVersion => new Version(NSBundle.MainBundle.InfoDictionary["CFBundleVersion"].ToString());
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public override bool HideUnlicensedContent => true;
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public OsuGameIOS(AppDelegate appDelegate)
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{
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this.appDelegate = appDelegate;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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UserPlayingState.BindValueChanged(_ => updateOrientation());
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}
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protected override void ScreenChanged(IOsuScreen? current, IOsuScreen? newScreen)
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{
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base.ScreenChanged(current, newScreen);
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if (newScreen != null)
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updateOrientation();
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}
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private void updateOrientation()
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{
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bool iPad = UIDevice.CurrentDevice.UserInterfaceIdiom == UIUserInterfaceIdiom.Pad;
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var orientation = MobileUtils.GetOrientation(this, (IOsuScreen)ScreenStack.CurrentScreen, iPad);
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switch (orientation)
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{
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case MobileUtils.Orientation.Locked:
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appDelegate.Orientations = (UIInterfaceOrientationMask)(1 << (int)appDelegate.CurrentOrientation);
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break;
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case MobileUtils.Orientation.Portrait:
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appDelegate.Orientations = UIInterfaceOrientationMask.Portrait;
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break;
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case MobileUtils.Orientation.Default:
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appDelegate.Orientations = null;
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break;
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}
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}
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protected override UpdateManager CreateUpdateManager() => new MobileUpdateNotifier();
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protected override BatteryInfo CreateBatteryInfo() => new IOSBatteryInfo();
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protected override Storage CreateStorage(GameHost host, Storage defaultStorage) => new OsuStorageIOS((IOSGameHost)host, defaultStorage);
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protected override Edges SafeAreaOverrideEdges =>
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// iOS shows a home indicator at the bottom, and adds a safe area to account for this.
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// Because we have the home indicator (mostly) hidden we don't really care about drawing in this region.
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Edges.Bottom;
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private class IOSBatteryInfo : BatteryInfo
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{
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public override double? ChargeLevel => Battery.ChargeLevel;
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public override bool OnBattery => Battery.PowerSource == BatteryPowerSource.Battery;
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}
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}
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}
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