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66 lines
1.8 KiB
C#
66 lines
1.8 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Mania.Objects;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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{
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public partial class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
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{
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private Circle piece = null!;
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public NotePlacementBlueprint()
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: base(new Note())
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{
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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InternalChild = piece = new Circle
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{
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Origin = Anchor.Centre,
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Colour = colours.Yellow,
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Height = 10
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};
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}
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public override SnapResult UpdateTimeAndPosition(Vector2 screenSpacePosition, double referenceTime)
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{
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var result = base.UpdateTimeAndPosition(screenSpacePosition, referenceTime);
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if (result.Playfield != null)
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{
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piece.Width = result.Playfield.DrawWidth;
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piece.Position = ToLocalSpace(result.ScreenSpacePosition);
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}
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return result;
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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if (e.Button != MouseButton.Left)
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return false;
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base.OnMouseDown(e);
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// Place the note immediately.
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EndPlacement(true);
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return true;
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}
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}
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}
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