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osu-lazer/osu.Game/Skinning/LegacyKeyCounter.cs
2024-07-23 20:50:08 +08:00

91 lines
3.0 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Screens.Play.HUD;
namespace osu.Game.Skinning
{
public partial class LegacyKeyCounter : KeyCounter
{
public bool UsesFixedAnchor { get; set; }
public float TransitionDuration { get; set; } = 150f;
public Colour4 KeyTextColour { get; set; } = Colour4.White;
public Colour4 KeyDownBackgroundColour { get; set; } = Colour4.Yellow;
public Colour4 KeyUpBackgroundColour { get; set; } = Colour4.White;
private float keyTextRotation = 0f;
public float KeyTextRotation
{
get => keyTextRotation;
set
{
keyTextRotation = value;
overlayKeyText.Rotation = value;
}
}
private Container keyContainer = null!;
private OsuSpriteText overlayKeyText = null!;
public LegacyKeyCounter(InputTrigger trigger)
: base(trigger)
{
Origin = Anchor.Centre;
Anchor = Anchor.Centre;
Child = keyContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
new SkinnableSprite
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
BypassAutoSizeAxes = Axes.Both,
SpriteName = { Value = "inputoverlay-key" },
Rotation = -90,
},
overlayKeyText = new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = trigger.Name,
Colour = KeyTextColour,
Font = OsuFont.Default.With(fixedWidth: true),
Rotation = KeyTextRotation
},
}
};
// Legacy key counter size
Height = Width = 48 * 0.95f;
}
protected override void Activate(bool forwardPlayback = true)
{
base.Activate(forwardPlayback);
keyContainer.ScaleTo(0.75f, TransitionDuration);
keyContainer.FadeColour(KeyDownBackgroundColour, TransitionDuration);
overlayKeyText.Text = CountPresses.Value.ToString();
}
protected override void Deactivate(bool forwardPlayback = true)
{
base.Deactivate(forwardPlayback);
keyContainer.ScaleTo(1f, TransitionDuration);
keyContainer.FadeColour(KeyUpBackgroundColour, TransitionDuration);
}
}
}