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91 lines
3.0 KiB
C#
91 lines
3.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Screens.Play.HUD;
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namespace osu.Game.Skinning
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{
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public partial class LegacyKeyCounter : KeyCounter
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{
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public bool UsesFixedAnchor { get; set; }
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public float TransitionDuration { get; set; } = 150f;
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public Colour4 KeyTextColour { get; set; } = Colour4.White;
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public Colour4 KeyDownBackgroundColour { get; set; } = Colour4.Yellow;
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public Colour4 KeyUpBackgroundColour { get; set; } = Colour4.White;
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private float keyTextRotation = 0f;
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public float KeyTextRotation
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{
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get => keyTextRotation;
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set
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{
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keyTextRotation = value;
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overlayKeyText.Rotation = value;
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}
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}
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private Container keyContainer = null!;
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private OsuSpriteText overlayKeyText = null!;
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public LegacyKeyCounter(InputTrigger trigger)
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: base(trigger)
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{
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Origin = Anchor.Centre;
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Anchor = Anchor.Centre;
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Child = keyContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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new SkinnableSprite
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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BypassAutoSizeAxes = Axes.Both,
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SpriteName = { Value = "inputoverlay-key" },
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Rotation = -90,
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},
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overlayKeyText = new OsuSpriteText
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Text = trigger.Name,
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Colour = KeyTextColour,
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Font = OsuFont.Default.With(fixedWidth: true),
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Rotation = KeyTextRotation
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},
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}
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};
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// Legacy key counter size
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Height = Width = 48 * 0.95f;
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}
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protected override void Activate(bool forwardPlayback = true)
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{
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base.Activate(forwardPlayback);
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keyContainer.ScaleTo(0.75f, TransitionDuration);
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keyContainer.FadeColour(KeyDownBackgroundColour, TransitionDuration);
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overlayKeyText.Text = CountPresses.Value.ToString();
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}
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protected override void Deactivate(bool forwardPlayback = true)
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{
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base.Deactivate(forwardPlayback);
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keyContainer.ScaleTo(1f, TransitionDuration);
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keyContainer.FadeColour(KeyUpBackgroundColour, TransitionDuration);
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}
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}
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}
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