mirror of
https://github.com/ppy/osu.git
synced 2024-12-17 06:02:55 +08:00
77 lines
2.7 KiB
C#
77 lines
2.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
#nullable disable
|
|
|
|
using NUnit.Framework;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Configuration;
|
|
using osu.Framework.Graphics;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Overlays;
|
|
using osu.Game.Rulesets.Osu;
|
|
|
|
namespace osu.Game.Tests.Visual.UserInterface
|
|
{
|
|
[TestFixture]
|
|
public partial class TestSceneNowPlayingOverlay : OsuTestScene
|
|
{
|
|
[Cached]
|
|
private MusicController musicController = new MusicController();
|
|
|
|
private NowPlayingOverlay nowPlayingOverlay;
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(FrameworkConfigManager frameworkConfig)
|
|
{
|
|
AddToggleStep("toggle unicode", v => frameworkConfig.SetValue(FrameworkSetting.ShowUnicode, v));
|
|
|
|
nowPlayingOverlay = new NowPlayingOverlay
|
|
{
|
|
Origin = Anchor.Centre,
|
|
Anchor = Anchor.Centre
|
|
};
|
|
|
|
Add(musicController);
|
|
Add(nowPlayingOverlay);
|
|
}
|
|
|
|
[Test]
|
|
public void TestShowHideDisable()
|
|
{
|
|
AddStep(@"set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo));
|
|
AddStep(@"show", () => nowPlayingOverlay.Show());
|
|
AddToggleStep(@"toggle beatmap lock", state => Beatmap.Disabled = state);
|
|
AddStep(@"hide", () => nowPlayingOverlay.Hide());
|
|
}
|
|
|
|
[Test]
|
|
public void TestLongMetadata()
|
|
{
|
|
AddStep(@"set metadata within tolerance", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
|
{
|
|
Metadata =
|
|
{
|
|
Artist = "very very very very very very very very very very verry long artist",
|
|
ArtistUnicode = "very very very very very very very very very very verry long artist unicode",
|
|
Title = "very very very very very verry long title",
|
|
TitleUnicode = "very very very very very verry long title unicode",
|
|
}
|
|
}));
|
|
|
|
AddStep(@"set metadata outside bounds", () => Beatmap.Value = CreateWorkingBeatmap(new Beatmap
|
|
{
|
|
Metadata =
|
|
{
|
|
Artist = "very very very very very very very very very very verrry long artist",
|
|
ArtistUnicode = "not very long artist unicode",
|
|
Title = "very very very very very verrry long title",
|
|
TitleUnicode = "not very long title unicode",
|
|
}
|
|
}));
|
|
|
|
AddStep(@"show", () => nowPlayingOverlay.Show());
|
|
}
|
|
}
|
|
}
|