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osu-lazer/osu.Game/Skinning/ArgonSkinTransformer.cs
2024-06-25 01:10:12 +03:00

41 lines
1.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class ArgonSkinTransformer : SkinTransformer
{
public ArgonSkinTransformer(ISkin skin)
: base(skin)
{
}
public override Drawable? GetDrawableComponent(ISkinComponentLookup lookup)
{
if (lookup is SkinComponentsContainerLookup containerLookup
&& containerLookup.Target == SkinComponentsContainerLookup.TargetArea.MainHUDComponents
&& containerLookup.Ruleset != null)
{
return base.GetDrawableComponent(lookup) ?? new Container
{
RelativeSizeAxes = Axes.Both,
Child = new ArgonComboCounter
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(36, -66),
Scale = new Vector2(1.3f),
},
};
}
return base.GetDrawableComponent(lookup);
}
}
}