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osu-lazer/osu.Game.Rulesets.Osu/UI/ReplayAnalysis/HitMarker.cs

28 lines
752 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Pooling;
namespace osu.Game.Rulesets.Osu.UI.ReplayAnalysis
{
public partial class HitMarker : PoolableDrawableWithLifetime<AimPointEntry>
{
public HitMarker()
{
Origin = Anchor.Centre;
}
protected override void OnApply(AimPointEntry entry)
{
Position = entry.Position;
using (BeginAbsoluteSequence(LifetimeStart))
Show();
using (BeginAbsoluteSequence(LifetimeEnd - 200))
this.FadeOut(200);
}
}
}