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34 lines
1.5 KiB
C#
34 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Skinning.Legacy
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{
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public abstract partial class LegacyCatcher : CompositeDrawable
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{
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protected LegacyCatcher()
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{
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Anchor = Anchor.TopCentre;
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Origin = Anchor.TopCentre;
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// in stable, catcher sprites are displayed in their raw size. stable also has catcher sprites displayed with the following scale factors applied:
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// 1. 0.5x, affecting all sprites in the playfield, computed here based on lazer's catch playfield dimensions (see WIDTH/HEIGHT constants in CatchPlayfield),
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// source: https://github.com/peppy/osu-stable-reference/blob/1531237b63392e82c003c712faa028406073aa8f/osu!/GameplayElements/HitObjectManager.cs#L483-L494
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// 2. 0.7x, a constant scale applied to all catcher sprites on construction.
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AutoSizeAxes = Axes.Both;
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Scale = new Vector2(0.5f * 0.7f);
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}
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protected override void Update()
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{
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base.Update();
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// stable sets the Y origin position of the catcher to 16px in order for the catching range and OD scaling to align with the top of the catcher's plate in the default skin.
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OriginPosition = new Vector2(DrawWidth / 2, 16f);
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}
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}
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}
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