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117 lines
4.0 KiB
C#
117 lines
4.0 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Diagnostics;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Platform;
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using osu.Game.Beatmaps;
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using osu.Game.Extensions;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Screens.Edit.Compose.Components.Timeline;
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using osu.Game.Skinning;
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namespace osu.Game.Screens.Edit.Compose
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{
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public class ComposeScreen : EditorScreenWithTimeline, IKeyBindingHandler<PlatformAction>
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{
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[Resolved]
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private IBindable<WorkingBeatmap> beatmap { get; set; }
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[Resolved]
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private GameHost host { get; set; }
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[Resolved]
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private EditorClock clock { get; set; }
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private HitObjectComposer composer;
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public ComposeScreen()
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: base(EditorScreenMode.Compose)
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{
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}
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private Ruleset ruleset;
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protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
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{
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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ruleset = parent.Get<IBindable<WorkingBeatmap>>().Value.BeatmapInfo.Ruleset?.CreateInstance();
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composer = ruleset?.CreateHitObjectComposer();
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// make the composer available to the timeline and other components in this screen.
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if (composer != null)
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dependencies.CacheAs(composer);
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return dependencies;
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}
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protected override Drawable CreateMainContent()
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{
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if (ruleset == null || composer == null)
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return new ScreenWhiteBox.UnderConstructionMessage(ruleset == null ? "This beatmap" : $"{ruleset.Description}'s composer");
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return wrapSkinnableContent(composer);
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}
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protected override Drawable CreateTimelineContent()
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{
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if (ruleset == null || composer == null)
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return base.CreateTimelineContent();
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return wrapSkinnableContent(new TimelineBlueprintContainer(composer));
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}
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private Drawable wrapSkinnableContent(Drawable content)
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{
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Debug.Assert(ruleset != null);
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var beatmapSkinProvider = new BeatmapSkinProvidingContainer(beatmap.Value.Skin);
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// the beatmapSkinProvider is used as the fallback source here to allow the ruleset-specific skin implementation
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// full access to all skin sources.
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var rulesetSkinProvider = new SkinProvidingContainer(ruleset.CreateLegacySkinProvider(beatmapSkinProvider, EditorBeatmap.PlayableBeatmap));
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// load the skinning hierarchy first.
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// this is intentionally done in two stages to ensure things are in a loaded state before exposing the ruleset to skin sources.
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return beatmapSkinProvider.WithChild(rulesetSkinProvider.WithChild(content));
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}
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#region Input Handling
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public bool OnPressed(PlatformAction action)
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{
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if (action.ActionType == PlatformActionType.Copy)
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host.GetClipboard().SetText(formatSelectionAsString());
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return false;
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}
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public void OnReleased(PlatformAction action)
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{
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}
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private string formatSelectionAsString()
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{
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if (composer == null)
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return string.Empty;
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double displayTime = EditorBeatmap.SelectedHitObjects.OrderBy(h => h.StartTime).FirstOrDefault()?.StartTime ?? clock.CurrentTime;
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string selectionAsString = composer.ConvertSelectionToString();
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return !string.IsNullOrEmpty(selectionAsString)
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? $"{displayTime.ToEditorFormattedString()} ({selectionAsString}) - "
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: $"{displayTime.ToEditorFormattedString()} - ";
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}
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#endregion
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}
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}
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