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50 lines
1.5 KiB
C#
50 lines
1.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Rulesets.Taiko.Judgements;
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using osu.Game.Rulesets.Taiko.Scoring;
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namespace osu.Game.Rulesets.Taiko.Objects
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{
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public abstract class TaikoHitObject : HitObject
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{
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public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
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/// <summary>
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/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
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/// </summary>
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public HitType Type
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{
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get => TypeBindable.Value;
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set => TypeBindable.Value = value;
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}
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/// <summary>
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/// Default size of a drawable taiko hit object.
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/// </summary>
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public const float DEFAULT_SIZE = 0.45f;
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public override Judgement CreateJudgement() => new TaikoJudgement();
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protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
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protected TaikoHitObject()
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{
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SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples());
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TypeBindable.BindValueChanged(_ => UpdateSamplesFromType());
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}
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protected virtual void UpdateSamplesFromType()
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{
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}
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protected virtual void UpdateTypeFromSamples()
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{
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}
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}
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}
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