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osu-lazer/osu.Game.Rulesets.Taiko/Objects/TaikoHitObject.cs

50 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Bindables;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Judgements;
using osu.Game.Rulesets.Taiko.Scoring;
namespace osu.Game.Rulesets.Taiko.Objects
{
public abstract class TaikoHitObject : HitObject
{
public readonly Bindable<HitType> TypeBindable = new Bindable<HitType>();
/// <summary>
/// The <see cref="HitType"/> that actuates this <see cref="Hit"/>.
/// </summary>
public HitType Type
{
get => TypeBindable.Value;
set => TypeBindable.Value = value;
}
/// <summary>
/// Default size of a drawable taiko hit object.
/// </summary>
public const float DEFAULT_SIZE = 0.45f;
public override Judgement CreateJudgement() => new TaikoJudgement();
protected override HitWindows CreateHitWindows() => new TaikoHitWindows();
protected TaikoHitObject()
{
SamplesBindable.BindCollectionChanged((_, __) => UpdateTypeFromSamples());
TypeBindable.BindValueChanged(_ => UpdateSamplesFromType());
}
protected virtual void UpdateSamplesFromType()
{
}
protected virtual void UpdateTypeFromSamples()
{
}
}
}