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Welcome back BeatmapManager
58 lines
1.7 KiB
C#
58 lines
1.7 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Overlays.Mods;
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using osu.Framework.Testing;
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using osu.Game.Rulesets;
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using osu.Game.Screens.Play.HUD;
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using OpenTK;
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namespace osu.Desktop.VisualTests.Tests
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{
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internal class TestCaseMods : TestCase
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{
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public override string Description => @"Mod select overlay and in-game display";
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private ModSelectOverlay modSelect;
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private ModDisplay modDisplay;
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private RulesetStore rulesets;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Add(modSelect = new ModSelectOverlay
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{
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RelativeSizeAxes = Axes.X,
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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});
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Add(modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(0, 25),
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});
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modDisplay.Current.BindTo(modSelect.SelectedMods);
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AddStep("Toggle", modSelect.ToggleVisibility);
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foreach (var ruleset in rulesets.AllRulesets)
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AddStep(ruleset.CreateInstance().Description, () => modSelect.Ruleset.Value = ruleset);
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}
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}
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}
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