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43 lines
1.0 KiB
C#
43 lines
1.0 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.ComponentModel;
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using osu.Framework.Input.Bindings;
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using osu.Game.Rulesets.UI;
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namespace osu.Game.Rulesets.Mania
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{
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public class ManiaInputManager : RulesetInputManager<ManiaAction>
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{
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public ManiaInputManager(RulesetInfo ruleset, int variant)
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: base(ruleset, variant, SimultaneousBindingMode.Unique)
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{
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}
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}
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public enum ManiaAction
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{
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[Description("Special")]
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Special = 1,
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[Description("Key 1")]
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Key1 = 1000,
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[Description("Key 2")]
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Key2,
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[Description("Key 3")]
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Key3,
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[Description("Key 4")]
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Key4,
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[Description("Key 5")]
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Key5,
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[Description("Key 6")]
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Key6,
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[Description("Key 7")]
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Key7,
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[Description("Key 8")]
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Key8,
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[Description("Key 9")]
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Key9
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}
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}
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