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osu-lazer/osu.Game/Skinning/LegacySongProgress.cs
Nitrous db62d4be3a
apply suggestions
- refactor `SongProgress`
- make`UpdateProgress` more readable
- enable NRT on new classes
- refactor `TestSceneSongProgress` to use `GameplayClockContainer`
2022-07-28 15:15:41 +08:00

95 lines
2.7 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Play.HUD;
using osuTK;
namespace osu.Game.Skinning
{
public class LegacySongProgress : SongProgress
{
private CircularProgress? pie;
[BackgroundDependencyLoader]
private void load()
{
Size = new Vector2(35);
InternalChildren = new Drawable[]
{
new Container
{
Size = new Vector2(0.95f),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Both,
Child = pie = new CircularProgress
{
RelativeSizeAxes = Axes.Both,
},
},
new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
BorderColour = Colour4.White,
BorderThickness = 2,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
AlwaysPresent = true,
Alpha = 0,
}
},
new Circle
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Colour = Colour4.White,
Size = new Vector2(3),
}
};
}
protected override void PopIn()
{
}
protected override void PopOut()
{
}
protected override void UpdateObjects(IEnumerable<HitObject> objects)
{
}
protected override void UpdateProgress(double progress, bool isIntro)
{
if (pie == null)
return;
if (isIntro)
{
pie.Scale = new Vector2(-1, 1);
pie.Anchor = Anchor.TopRight;
pie.Colour = new Colour4(199, 255, 47, 153);
pie.Current.Value = 1 - progress;
}
else
{
pie.Scale = new Vector2(1);
pie.Anchor = Anchor.TopLeft;
pie.Colour = new Colour4(255, 255, 255, 153);
pie.Current.Value = progress;
}
}
}
}