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osu-lazer/osu.Game/Graphics/UserInterface/PageSelector/PageSelectorButton.cs
2022-01-04 17:51:37 +09:00

89 lines
2.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Graphics.UserInterface.PageSelector
{
public class PageSelectorButton : PageSelectorItem
{
private readonly string text;
private Box fadeBox;
private SpriteIcon icon;
private OsuSpriteText name;
private readonly Anchor alignment;
public PageSelectorButton(bool rightAligned, string text)
{
this.text = text;
alignment = rightAligned ? Anchor.x0 : Anchor.x2;
}
protected override Drawable CreateContent() => new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Direction = FillDirection.Horizontal,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Spacing = new Vector2(3, 0),
Children = new Drawable[]
{
name = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 12),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = text.ToUpper(),
},
icon = new SpriteIcon
{
Icon = alignment == Anchor.x2 ? FontAwesome.Solid.ChevronLeft : FontAwesome.Solid.ChevronRight,
Size = new Vector2(8),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
},
}
},
}
};
[BackgroundDependencyLoader]
private void load()
{
Background.Colour = Colours.GreySeaFoamDark;
name.Colour = icon.Colour = Colours.Lime;
}
protected override void LoadComplete()
{
base.LoadComplete();
CircularContent.Add(fadeBox = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black.Opacity(100)
});
Enabled.BindValueChanged(enabled => fadeBox.FadeTo(enabled.NewValue ? 0 : 1, DURATION), true);
}
protected override void UpdateHoverState() => Background.FadeColour(IsHovered ? Colours.GreySeaFoam : Colours.GreySeaFoamDark, DURATION, Easing.OutQuint);
}
}