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osu-lazer/osu.Game.Tests/Visual/SongSelectV2/TestSceneSongSelectGrouping.cs
T
Dean Herbert c3396a93a6 Add support for grouping beatmaps by collections
Takes changes in https://github.com/ppy/osu/pull/34233 and removes *all*
of the complexity.

Supersedes and closes #34233.

Contains same caveat that we can only display one beatmap once in the
carousel; this will be addressed separately.
2025-08-01 16:23:26 +09:00

116 lines
4.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Collections;
using osu.Game.Extensions;
using osu.Game.Screens.Select.Filter;
using osu.Game.Screens.SelectV2;
namespace osu.Game.Tests.Visual.SongSelectV2
{
public partial class TestSceneSongSelectGrouping : SongSelectTestScene
{
private BeatmapCarouselFilterGrouping grouping => Carousel.Filters.OfType<BeatmapCarouselFilterGrouping>().Single();
[Test]
public void TestCollectionGrouping()
{
ImportBeatmapForRuleset(0);
ImportBeatmapForRuleset(0);
ImportBeatmapForRuleset(0);
BeatmapSetInfo[] beatmapSets = null!;
AddStep("add collections", () =>
{
beatmapSets = Beatmaps.GetAllUsableBeatmapSets().OrderBy(b => b.OnlineID).ToArray();
Realm.Write(r =>
{
r.RemoveAll<BeatmapCollection>();
r.Add(new BeatmapCollection("My Collection #1", beatmapSets[0].Beatmaps.Select(b => b.MD5Hash).ToList()));
r.Add(new BeatmapCollection("My Collection #2", beatmapSets[1].Beatmaps.Select(b => b.MD5Hash).ToList()));
r.Add(new BeatmapCollection("My Collection #3"));
});
});
LoadSongSelect();
GroupBy(GroupMode.Collections);
WaitForFiltering();
AddAssert("first collection present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "My Collection #1");
return group.Value.Select(i => i.Model).OfType<BeatmapSetInfo>().Single().Equals(beatmapSets[0]);
});
AddAssert("second collection present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "My Collection #2");
return group.Value.Select(i => i.Model).OfType<BeatmapSetInfo>().Single().Equals(beatmapSets[1]);
});
AddAssert("third collection not present", () => grouping.GroupItems.All(g => g.Key.Title != "My Collection #3"));
AddAssert("no-collection group present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "Not in collection");
return group.Value.Select(i => i.Model).OfType<BeatmapSetInfo>().Single().Equals(beatmapSets[2]);
});
}
[Test]
public void TestCollectionGroupingUpdatesOnChange()
{
ImportBeatmapForRuleset(0);
BeatmapSetInfo beatmapSet = null!;
AddStep("add collections", () =>
{
beatmapSet = Beatmaps.GetAllUsableBeatmapSets().Single();
Realm.Write(r =>
{
r.RemoveAll<BeatmapCollection>();
r.Add(new BeatmapCollection("My Collection #4"));
});
});
LoadSongSelect();
GroupBy(GroupMode.Collections);
WaitForFiltering();
AddAssert("collection not present", () => grouping.GroupItems.All(g => g.Key.Title != "My Collection #4"));
AddAssert("no-collection group present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "Not in collection");
return group.Value.Select(i => i.Model).OfType<BeatmapSetInfo>().Single().Equals(beatmapSet);
});
AddStep("add beatmap to collection", () =>
{
Realm.Write(r =>
{
var collection = r.All<BeatmapCollection>().Single();
collection.BeatmapMD5Hashes.AddRange(beatmapSet.Beatmaps.Select(b => b.MD5Hash));
});
});
WaitForFiltering();
AddAssert("collection present", () =>
{
var group = grouping.GroupItems.Single(g => g.Key.Title == "My Collection #4");
return group.Value.Select(i => i.Model).OfType<BeatmapSetInfo>().Single().Equals(beatmapSet);
});
AddAssert("no-collection group not present", () => grouping.GroupItems.All(g => g.Key.Title != "Not in collection"));
}
}
}