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194 lines
6.9 KiB
C#
194 lines
6.9 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Screens.Play.HUD
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{
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public abstract partial class GameplayLeaderboard : CompositeDrawable
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{
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private readonly Cached sorting = new Cached();
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public Bindable<bool> Expanded = new Bindable<bool>();
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protected readonly FillFlowContainer<GameplayLeaderboardScore> Flow;
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private bool requiresScroll;
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private readonly OsuScrollContainer scroll;
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public GameplayLeaderboardScore? TrackedScore { get; private set; }
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private const int max_panels = 8;
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/// <summary>
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/// Create a new leaderboard.
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/// </summary>
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protected GameplayLeaderboard()
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{
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Width = GameplayLeaderboardScore.EXTENDED_WIDTH + GameplayLeaderboardScore.SHEAR_WIDTH;
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InternalChildren = new Drawable[]
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{
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scroll = new InputDisabledScrollContainer
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{
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ClampExtension = 0,
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RelativeSizeAxes = Axes.Both,
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Child = Flow = new FillFlowContainer<GameplayLeaderboardScore>
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{
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RelativeSizeAxes = Axes.X,
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X = GameplayLeaderboardScore.SHEAR_WIDTH,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(2.5f),
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LayoutDuration = 450,
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LayoutEasing = Easing.OutQuint,
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}
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}
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};
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Scheduler.AddDelayed(sort, 1000, true);
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}
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/// <summary>
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/// Adds a player to the leaderboard.
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/// </summary>
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/// <param name="user">The player.</param>
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/// <param name="isTracked">
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/// Whether the player should be tracked on the leaderboard.
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/// Set to <c>true</c> for the local player or a player whose replay is currently being played.
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/// </param>
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public ILeaderboardScore Add(IUser? user, bool isTracked)
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{
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var drawable = CreateLeaderboardScoreDrawable(user, isTracked);
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if (isTracked)
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{
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if (TrackedScore != null)
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throw new InvalidOperationException("Cannot track more than one score.");
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TrackedScore = drawable;
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}
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drawable.Expanded.BindTo(Expanded);
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Flow.Add(drawable);
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drawable.TotalScore.BindValueChanged(_ => sorting.Invalidate(), true);
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drawable.DisplayOrder.BindValueChanged(_ => sorting.Invalidate(), true);
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int displayCount = Math.Min(Flow.Count, max_panels);
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Height = displayCount * (GameplayLeaderboardScore.PANEL_HEIGHT + Flow.Spacing.Y);
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requiresScroll = displayCount != Flow.Count;
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return drawable;
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}
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public void Clear()
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{
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Flow.Clear();
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TrackedScore = null;
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scroll.ScrollToStart(false);
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}
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protected virtual GameplayLeaderboardScore CreateLeaderboardScoreDrawable(IUser? user, bool isTracked) =>
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new GameplayLeaderboardScore(user, isTracked);
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protected override void Update()
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{
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base.Update();
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if (requiresScroll && TrackedScore != null)
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{
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float scrollTarget = scroll.GetChildPosInContent(TrackedScore) + TrackedScore.DrawHeight / 2 - scroll.DrawHeight / 2;
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scroll.ScrollTo(scrollTarget);
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}
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const float panel_height = GameplayLeaderboardScore.PANEL_HEIGHT;
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float fadeBottom = scroll.Current + scroll.DrawHeight;
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float fadeTop = scroll.Current + panel_height;
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if (scroll.IsScrolledToStart()) fadeTop -= panel_height;
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if (!scroll.IsScrolledToEnd()) fadeBottom -= panel_height;
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// logic is mostly shared with Leaderboard, copied here for simplicity.
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foreach (var c in Flow.Children)
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{
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float topY = c.ToSpaceOfOtherDrawable(Vector2.Zero, Flow).Y;
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float bottomY = topY + panel_height;
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bool requireTopFade = requiresScroll && topY <= fadeTop;
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bool requireBottomFade = requiresScroll && bottomY >= fadeBottom;
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if (!requireTopFade && !requireBottomFade)
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c.Colour = Color4.White;
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else if (topY > fadeBottom + panel_height || bottomY < fadeTop - panel_height)
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c.Colour = Color4.Transparent;
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else
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{
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if (requireBottomFade)
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{
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (topY - fadeBottom) / panel_height, 1)),
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Color4.White.Opacity(Math.Min(1 - (bottomY - fadeBottom) / panel_height, 1)));
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}
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else if (requiresScroll)
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{
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c.Colour = ColourInfo.GradientVertical(
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Color4.White.Opacity(Math.Min(1 - (fadeTop - topY) / panel_height, 1)),
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Color4.White.Opacity(Math.Min(1 - (fadeTop - bottomY) / panel_height, 1)));
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}
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}
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}
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}
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private void sort()
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{
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if (sorting.IsValid)
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return;
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var orderedByScore = Flow
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.OrderByDescending(i => i.TotalScore.Value)
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.ThenBy(i => i.DisplayOrder.Value)
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.ToList();
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for (int i = 0; i < Flow.Count; i++)
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{
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Flow.SetLayoutPosition(orderedByScore[i], i);
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orderedByScore[i].ScorePosition = CheckValidScorePosition(orderedByScore[i], i + 1) ? i + 1 : null;
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}
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sorting.Validate();
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}
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protected virtual bool CheckValidScorePosition(GameplayLeaderboardScore score, int position) => true;
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private partial class InputDisabledScrollContainer : OsuScrollContainer
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{
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public InputDisabledScrollContainer()
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{
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ScrollbarVisible = false;
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}
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public override bool HandlePositionalInput => false;
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public override bool HandleNonPositionalInput => false;
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}
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}
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}
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