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305 lines
10 KiB
C#
305 lines
10 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Game.Graphics;
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using osu.Framework.Allocation;
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using osu.Game.Graphics.UserInterface;
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using osu.Framework.Graphics.Shapes;
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using OpenTK.Input;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.EventArgs;
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using osu.Framework.Input.States;
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using osu.Game.Input.Bindings;
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namespace osu.Game.Screens.Play
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{
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public abstract class GameplayMenuOverlay : OverlayContainer, IKeyBindingHandler<GlobalAction>
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{
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private const int transition_duration = 200;
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private const int button_height = 70;
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private const float background_alpha = 0.75f;
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protected override bool BlockPassThroughKeyboard => true;
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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public Action OnRetry;
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public Action OnQuit;
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/// <summary>
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/// Action that is invoked when <see cref="GlobalAction.Back"/> is triggered.
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/// </summary>
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protected virtual Action BackAction => () => InternalButtons.Children.Last().TriggerOnClick();
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public abstract string Header { get; }
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public abstract string Description { get; }
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protected internal FillFlowContainer<DialogButton> InternalButtons;
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public IReadOnlyList<DialogButton> Buttons => InternalButtons;
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private FillFlowContainer retryCounterContainer;
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protected GameplayMenuOverlay()
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{
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RelativeSizeAxes = Axes.Both;
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StateChanged += s => selectionIndex = -1;
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colours)
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{
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Children = new Drawable[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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Alpha = background_alpha,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 50),
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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new FillFlowContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Spacing = new Vector2(0, 20),
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = Header,
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Font = @"Exo2.0-Medium",
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Spacing = new Vector2(5, 0),
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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TextSize = 30,
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Colour = colours.Yellow,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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},
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new OsuSpriteText
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{
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Text = Description,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f)
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}
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}
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},
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InternalButtons = new FillFlowContainer<DialogButton>
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Direction = FillDirection.Vertical,
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Masking = true,
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EdgeEffect = new EdgeEffectParameters
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{
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Type = EdgeEffectType.Shadow,
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Colour = Color4.Black.Opacity(0.6f),
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Radius = 50
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},
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},
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retryCounterContainer = new FillFlowContainer
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{
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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AutoSizeAxes = Axes.Both,
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}
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}
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},
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};
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updateRetryCount();
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}
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private int retries;
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public int Retries
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{
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set
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{
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if (value == retries)
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return;
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retries = value;
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if (retryCounterContainer != null)
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updateRetryCount();
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}
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}
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protected override void PopIn() => this.FadeIn(transition_duration, Easing.In);
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protected override void PopOut() => this.FadeOut(transition_duration, Easing.In);
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// Don't let mouse down events through the overlay or people can click circles while paused.
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => true;
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => true;
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protected override bool OnMouseMove(InputState state) => true;
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protected void AddButton(string text, Color4 colour, Action action)
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{
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var button = new Button
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{
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Text = text,
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ButtonColour = colour,
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Origin = Anchor.TopCentre,
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Anchor = Anchor.TopCentre,
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Height = button_height,
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Action = delegate
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{
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action?.Invoke();
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Hide();
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}
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};
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button.Selected.ValueChanged += s => buttonSelectionChanged(button, s);
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InternalButtons.Add(button);
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}
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private int _selectionIndex = -1;
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private int selectionIndex
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{
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get { return _selectionIndex; }
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set
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{
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if (_selectionIndex == value)
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return;
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// Deselect the previously-selected button
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if (_selectionIndex != -1)
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InternalButtons[_selectionIndex].Selected.Value = false;
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_selectionIndex = value;
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// Select the newly-selected button
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if (_selectionIndex != -1)
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InternalButtons[_selectionIndex].Selected.Value = true;
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}
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (!args.Repeat)
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{
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switch (args.Key)
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{
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case Key.Up:
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if (selectionIndex == -1 || selectionIndex == 0)
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selectionIndex = InternalButtons.Count - 1;
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else
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selectionIndex--;
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return true;
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case Key.Down:
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if (selectionIndex == -1 || selectionIndex == InternalButtons.Count - 1)
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selectionIndex = 0;
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else
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selectionIndex++;
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return true;
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}
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}
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return base.OnKeyDown(state, args);
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}
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public bool OnPressed(GlobalAction action)
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{
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if (action == GlobalAction.Back)
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{
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BackAction.Invoke();
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return true;
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}
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return false;
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}
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public bool OnReleased(GlobalAction action) => action == GlobalAction.Back;
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private void buttonSelectionChanged(DialogButton button, bool isSelected)
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{
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if (!isSelected)
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selectionIndex = -1;
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else
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selectionIndex = InternalButtons.IndexOf(button);
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}
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private void updateRetryCount()
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{
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// "You've retried 1,065 times in this session"
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// "You've retried 1 time in this session"
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retryCounterContainer.Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Text = "You've retried ",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $"{retries:n0}",
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Font = @"Exo2.0-Bold",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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},
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new OsuSpriteText
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{
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Text = $" time{(retries == 1 ? "" : "s")} in this session",
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Shadow = true,
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ShadowColour = new Color4(0, 0, 0, 0.25f),
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TextSize = 18
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}
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};
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}
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private class Button : DialogButton
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{
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protected override bool OnHover(InputState state) => true;
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protected override bool OnMouseMove(InputState state)
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{
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Selected.Value = true;
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return base.OnMouseMove(state);
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}
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protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
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{
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if (args.Repeat || args.Key != Key.Enter || !Selected)
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return false;
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OnClick(state);
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return true;
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}
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}
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}
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}
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