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45 lines
1.4 KiB
C#
45 lines
1.4 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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public class TestSceneSwitchButton : ManualInputManagerTestScene
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{
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private SwitchButton switchButton;
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[SetUp]
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public void Setup() => Schedule(() =>
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{
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Child = switchButton = new SwitchButton
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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};
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});
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[Test]
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public void TestChangeThroughInput()
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{
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AddStep("move to switch button", () => InputManager.MoveMouseTo(switchButton));
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AddStep("click on", () => InputManager.Click(MouseButton.Left));
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AddStep("click off", () => InputManager.Click(MouseButton.Left));
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}
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[Test]
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public void TestChangeThroughBindable()
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{
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BindableBool bindable = null;
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AddStep("bind bindable", () => switchButton.Current.BindTo(bindable = new BindableBool()));
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AddStep("toggle bindable", () => bindable.Toggle());
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AddStep("toggle bindable", () => bindable.Toggle());
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}
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}
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}
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