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osu-lazer/osu.Game/Screens/Play/HUD/ArgonHealthDisplay.cs

269 lines
10 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Rulesets.Judgements;
using osu.Game.Screens.Play.HUD.ArgonHealthDisplayParts;
using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Play.HUD
{
public partial class ArgonHealthDisplay : HealthDisplay, ISerialisableDrawable
{
public bool UsesFixedAnchor { get; set; }
[SettingSource("Bar height")]
public BindableFloat BarHeight { get; } = new BindableFloat(20)
{
MinValue = 0,
MaxValue = 64,
Precision = 1
};
[SettingSource("Use relative size")]
public BindableBool UseRelativeSize { get; } = new BindableBool(true);
private ArgonHealthDisplayBar mainBar = null!;
/// <summary>
/// Used to show a glow at the end of the main bar, or red "damage" area when missing.
/// </summary>
private ArgonHealthDisplayBar glowBar = null!;
private Container content = null!;
private static readonly Colour4 main_bar_colour = Colour4.White;
private static readonly Colour4 main_bar_glow_colour = Color4Extensions.FromHex("#7ED7FD").Opacity(0.5f);
private ScheduledDelegate? resetMissBarDelegate;
private bool displayingMiss => resetMissBarDelegate != null;
private double glowBarValue;
private double healthBarValue;
public const float MAIN_PATH_RADIUS = 10f;
private const float padding = MAIN_PATH_RADIUS * 2;
private const float glow_path_radius = 40f;
private const float main_path_glow_portion = 0.6f;
private readonly LayoutValue drawSizeLayout = new LayoutValue(Invalidation.DrawSize);
public ArgonHealthDisplay()
{
AddLayout(drawSizeLayout);
// sane default width specification.
// this only matters if the health display isn't part of the default skin
// (in which case width will be set to 300 via `ArgonSkin.GetDrawableComponent()`),
// and if the user hasn't applied their own modifications
// (which are applied via `SerialisedDrawableInfo.ApplySerialisedInfo()`).
Width = 0.98f;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.Y;
InternalChild = content = new Container
{
Children = new Drawable[]
{
new ArgonHealthDisplayBackground
{
RelativeSizeAxes = Axes.Both
},
new Container
{
RelativeSizeAxes = Axes.Both,
// since we are using bigger path radius we need to expand the draw area outwards to preserve the curve placement
Padding = new MarginPadding(MAIN_PATH_RADIUS - glow_path_radius),
Child = glowBar = new ArgonHealthDisplayBar
{
RelativeSizeAxes = Axes.Both,
BarColour = Color4.White,
GlowColour = main_bar_glow_colour,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
PathRadius = glow_path_radius,
GlowPortion = (glow_path_radius - MAIN_PATH_RADIUS * (1f - main_path_glow_portion)) / glow_path_radius,
}
},
mainBar = new ArgonHealthDisplayBar
{
RelativeSizeAxes = Axes.Both,
Blending = BlendingParameters.Additive,
BarColour = main_bar_colour,
GlowColour = main_bar_glow_colour,
PathRadius = MAIN_PATH_RADIUS,
GlowPortion = main_path_glow_portion
}
}
};
}
private bool pendingMissAnimation;
protected override void LoadComplete()
{
base.LoadComplete();
HealthProcessor.NewJudgement += onNewJudgement;
// we're about to set `RelativeSizeAxes` depending on the value of `UseRelativeSize`.
// setting `RelativeSizeAxes` internally transforms absolute sizing to relative and back to keep the size the same,
// but that is not what we want in this case, since the width at this point is valid in the *target* sizing mode.
// to counteract this, store the numerical value here, and restore it after setting the correct initial relative sizing axes.
float previousWidth = Width;
UseRelativeSize.BindValueChanged(v => RelativeSizeAxes = v.NewValue ? Axes.X : Axes.None, true);
Width = previousWidth;
BarHeight.BindValueChanged(_ => updateContentSize(), true);
}
private void onNewJudgement(JudgementResult result)
{
// Check the health increase because cases like osu!catch bananas fire `IgnoreMiss`,
// which counts as a miss but doesn't actually subtract any health.
pendingMissAnimation |= !result.IsHit && result.HealthIncrease < 0;
}
protected override void Update()
{
base.Update();
if (!drawSizeLayout.IsValid)
{
updateContentSize();
drawSizeLayout.Validate();
}
healthBarValue = Interpolation.DampContinuously(healthBarValue, Current.Value, 50, Time.Elapsed);
if (!displayingMiss)
glowBarValue = Interpolation.DampContinuously(glowBarValue, Current.Value, 50, Time.Elapsed);
mainBar.Alpha = (float)Interpolation.DampContinuously(mainBar.Alpha, Current.Value > 0 ? 1 : 0, 40, Time.Elapsed);
glowBar.Alpha = (float)Interpolation.DampContinuously(glowBar.Alpha, glowBarValue > 0 ? 1 : 0, 40, Time.Elapsed);
updatePathProgress();
}
protected override void HealthChanged(bool increase)
{
if (Current.Value >= glowBarValue)
finishMissDisplay();
if (pendingMissAnimation)
{
triggerMissDisplay();
pendingMissAnimation = false;
}
base.HealthChanged(increase);
}
protected override void FinishInitialAnimation(double value)
{
base.FinishInitialAnimation(value);
this.TransformTo(nameof(healthBarValue), value, 500, Easing.OutQuint);
this.TransformTo(nameof(glowBarValue), value, 250, Easing.OutQuint);
}
protected override void Flash()
{
base.Flash();
if (!displayingMiss)
{
glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), Colour4.White, 30, Easing.OutQuint)
.Then()
.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
}
}
private void triggerMissDisplay()
{
resetMissBarDelegate?.Cancel();
resetMissBarDelegate = null;
this.Delay(500).Schedule(() =>
{
this.TransformTo(nameof(glowBarValue), Current.Value, 300, Easing.OutQuint);
finishMissDisplay();
}, out resetMissBarDelegate);
glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 147, 147, 255), 100, Easing.OutQuint).Then()
.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), new Colour4(255, 93, 93, 255), 800, Easing.OutQuint);
glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255).Lighten(0.2f))
.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), new Colour4(253, 0, 0, 255), 800, Easing.OutQuint);
}
private void finishMissDisplay()
{
if (!displayingMiss)
return;
if (Current.Value > 0)
{
glowBar.TransformTo(nameof(ArgonHealthDisplayBar.BarColour), main_bar_colour, 300, Easing.In);
glowBar.TransformTo(nameof(ArgonHealthDisplayBar.GlowColour), main_bar_glow_colour, 300, Easing.In);
}
resetMissBarDelegate?.Cancel();
resetMissBarDelegate = null;
}
private void updateContentSize()
{
float usableWidth = DrawWidth - padding;
if (usableWidth < 0) enforceMinimumWidth();
content.Size = new Vector2(DrawWidth, BarHeight.Value + padding);
updatePathProgress();
void enforceMinimumWidth()
{
// Switch to absolute in order to be able to define a minimum width.
// Then switch back is required. Framework will handle the conversion for us.
Axes relativeAxes = RelativeSizeAxes;
RelativeSizeAxes = Axes.None;
Width = padding;
RelativeSizeAxes = relativeAxes;
}
}
private void updatePathProgress()
{
mainBar.ProgressRange = new Vector2(0f, (float)healthBarValue);
glowBar.ProgressRange = new Vector2((float)healthBarValue, (float)Math.Max(glowBarValue, healthBarValue));
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (HealthProcessor.IsNotNull())
HealthProcessor.NewJudgement -= onNewJudgement;
}
}
}