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253 lines
8.6 KiB
C#
253 lines
8.6 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Testing;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.UserInterface
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{
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[Description("mod select and icon display")]
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public class TestSceneModSelectOverlay : OsuTestScene
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{
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private RulesetStore rulesets;
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private ModDisplay modDisplay;
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private TestModSelectOverlay modSelect;
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[BackgroundDependencyLoader]
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private void load(RulesetStore rulesets)
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{
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this.rulesets = rulesets;
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}
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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Children = new Drawable[]
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{
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modSelect = new TestModSelectOverlay
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{
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Origin = Anchor.BottomCentre,
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Anchor = Anchor.BottomCentre,
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SelectedMods = { BindTarget = SelectedMods }
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},
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modDisplay = new ModDisplay
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{
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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AutoSizeAxes = Axes.Both,
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Position = new Vector2(-5, 25),
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Current = { BindTarget = modSelect.SelectedMods }
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}
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};
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});
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("show", () => modSelect.Show());
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}
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[Test]
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public void TestOsuMods()
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{
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changeRuleset(0);
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var osu = new OsuRuleset();
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var easierMods = osu.GetModsFor(ModType.DifficultyReduction);
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var harderMods = osu.GetModsFor(ModType.DifficultyIncrease);
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var conversionMods = osu.GetModsFor(ModType.Conversion);
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var noFailMod = osu.GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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var hiddenMod = harderMods.FirstOrDefault(m => m is OsuModHidden);
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var doubleTimeMod = harderMods.OfType<MultiMod>().FirstOrDefault(m => m.Mods.Any(a => a is OsuModDoubleTime));
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var targetMod = conversionMods.FirstOrDefault(m => m is OsuModTarget);
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var easy = easierMods.FirstOrDefault(m => m is OsuModEasy);
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var hardRock = harderMods.FirstOrDefault(m => m is OsuModHardRock);
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testSingleMod(noFailMod);
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testMultiMod(doubleTimeMod);
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testIncompatibleMods(easy, hardRock);
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testDeselectAll(easierMods.Where(m => !(m is MultiMod)));
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testMultiplierTextColour(noFailMod, () => modSelect.LowMultiplierColour);
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testMultiplierTextColour(hiddenMod, () => modSelect.HighMultiplierColour);
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testUnimplementedMod(targetMod);
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}
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[Test]
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public void TestManiaMods()
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{
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changeRuleset(3);
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}
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[Test]
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public void TestRulesetChanges()
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{
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changeRuleset(0);
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var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
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AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
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changeRuleset(0);
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AddAssert("ensure mods still selected", () => modDisplay.Current.Value.Single(m => m is OsuModNoFail) != null);
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changeRuleset(3);
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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changeRuleset(0);
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AddAssert("ensure mods not selected", () => modDisplay.Current.Value.Count == 0);
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}
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private void testSingleMod(Mod mod)
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{
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selectNext(mod);
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checkSelected(mod);
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selectPrevious(mod);
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checkNotSelected(mod);
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selectNext(mod);
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selectNext(mod);
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checkNotSelected(mod);
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selectPrevious(mod);
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selectPrevious(mod);
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checkNotSelected(mod);
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}
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private void testMultiMod(MultiMod multiMod)
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{
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foreach (var mod in multiMod.Mods)
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{
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selectNext(mod);
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checkSelected(mod);
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}
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for (int index = multiMod.Mods.Length - 1; index >= 0; index--)
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selectPrevious(multiMod.Mods[index]);
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foreach (var mod in multiMod.Mods)
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checkNotSelected(mod);
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}
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private void testUnimplementedMod(Mod mod)
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{
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selectNext(mod);
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checkNotSelected(mod);
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}
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private void testIncompatibleMods(Mod modA, Mod modB)
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{
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selectNext(modA);
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checkSelected(modA);
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checkNotSelected(modB);
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selectNext(modB);
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checkSelected(modB);
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checkNotSelected(modA);
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selectPrevious(modB);
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checkNotSelected(modA);
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checkNotSelected(modB);
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}
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private void testDeselectAll(IEnumerable<Mod> mods)
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{
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foreach (var mod in mods)
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selectNext(mod);
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AddAssert("check for any selection", () => modSelect.SelectedMods.Value.Any());
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AddStep("deselect all", () => modSelect.DeselectAllButton.Action.Invoke());
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AddAssert("check for no selection", () => !modSelect.SelectedMods.Value.Any());
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}
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private void testMultiplierTextColour(Mod mod, Func<Color4> getCorrectColour)
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{
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checkLabelColor(() => Color4.White);
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selectNext(mod);
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AddWaitStep("wait for changing colour", 1);
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checkLabelColor(getCorrectColour);
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selectPrevious(mod);
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AddWaitStep("wait for changing colour", 1);
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checkLabelColor(() => Color4.White);
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}
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private void selectNext(Mod mod) => AddStep($"left click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(1));
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private void selectPrevious(Mod mod) => AddStep($"right click {mod.Name}", () => modSelect.GetModButton(mod)?.SelectNext(-1));
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private void checkSelected(Mod mod)
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{
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AddAssert($"check {mod.Name} is selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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return modSelect.SelectedMods.Value.Single(m => m.Name == mod.Name) != null && button.SelectedMod.GetType() == mod.GetType() && button.Selected;
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});
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}
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private void changeRuleset(int? id)
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{
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AddStep($"change ruleset to {(id?.ToString() ?? "none")}", () => { Ruleset.Value = rulesets.AvailableRulesets.FirstOrDefault(r => r.ID == id); });
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waitForLoad();
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}
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private void waitForLoad() =>
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AddUntilStep("wait for icons to load", () => modSelect.AllLoaded);
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private void checkNotSelected(Mod mod)
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{
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AddAssert($"check {mod.Name} is not selected", () =>
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{
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var button = modSelect.GetModButton(mod);
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return modSelect.SelectedMods.Value.All(m => m.GetType() != mod.GetType()) && button.SelectedMod?.GetType() != mod.GetType();
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});
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}
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private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
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private class TestModSelectOverlay : ModSelectOverlay
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{
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public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
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public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
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public ModButton GetModButton(Mod mod)
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{
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var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
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return section.ButtonsContainer.OfType<ModButton>().Single(b => b.Mods.Any(m => m.GetType() == mod.GetType()));
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}
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public new OsuSpriteText MultiplierLabel => base.MultiplierLabel;
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public new TriangleButton DeselectAllButton => base.DeselectAllButton;
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public new Color4 LowMultiplierColour => base.LowMultiplierColour;
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public new Color4 HighMultiplierColour => base.HighMultiplierColour;
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}
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}
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}
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