mirror of
https://github.com/ppy/osu.git
synced 2024-12-21 11:52:55 +08:00
d2b1e27527
This is how I intended the functionality to be implemented.
34 lines
1.1 KiB
C#
34 lines
1.1 KiB
C#
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using osu.Game.Beatmaps;
|
|
using osu.Game.Rulesets.Mania.Objects;
|
|
using osu.Game.Rulesets.Mania.UI;
|
|
|
|
namespace osu.Game.Rulesets.Mania.Beatmaps
|
|
{
|
|
public class ManiaBeatmap : Beatmap<ManiaHitObject>
|
|
{
|
|
/// <summary>
|
|
/// The definitions for each stage in a <see cref="ManiaPlayfield"/>.
|
|
/// </summary>
|
|
public List<StageDefinition> Stages = new List<StageDefinition>();
|
|
|
|
/// <summary>
|
|
/// Total number of columns represented by all stages in this <see cref="ManiaBeatmap"/>.
|
|
/// </summary>
|
|
public int TotalColumns => Stages.Sum(g => g.Columns);
|
|
|
|
/// <summary>
|
|
/// Creates a new <see cref="ManiaBeatmap"/>.
|
|
/// </summary>
|
|
/// <param name="defaultStage">The initial stages.</param>
|
|
public ManiaBeatmap(StageDefinition defaultStage)
|
|
{
|
|
Stages.Add(defaultStage);
|
|
}
|
|
}
|
|
}
|