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131 lines
3.7 KiB
C#
131 lines
3.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Online.Spectator;
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using osu.Game.Rulesets.Replays;
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using osu.Game.Rulesets.Replays.Types;
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using osu.Game.Scoring;
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using osu.Game.Screens.Ranking;
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namespace osu.Game.Screens.Play
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{
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public class SpectatorPlayer : Player
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{
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[Resolved]
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private SpectatorClient spectatorClient { get; set; }
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private readonly Score score;
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protected override bool CheckModsAllowFailure() => false; // todo: better support starting mid-way through beatmap
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public SpectatorPlayer(Score score)
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{
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this.score = score;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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spectatorClient.OnUserBeganPlaying += userBeganPlaying;
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AddInternal(new OsuSpriteText
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{
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Text = $"Watching {score.ScoreInfo.User.Username} playing live!",
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Font = OsuFont.Default.With(size: 30),
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Y = 100,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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});
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}
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protected override void StartGameplay()
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{
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base.StartGameplay();
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spectatorClient.OnNewFrames += userSentFrames;
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seekToGameplay();
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}
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private void userSentFrames(int userId, FrameDataBundle bundle)
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{
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if (userId != score.ScoreInfo.User.Id)
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return;
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if (!LoadedBeatmapSuccessfully)
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return;
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if (!this.IsCurrentScreen())
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return;
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foreach (var frame in bundle.Frames)
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{
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IConvertibleReplayFrame convertibleFrame = GameplayRuleset.CreateConvertibleReplayFrame();
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convertibleFrame.FromLegacy(frame, GameplayBeatmap.PlayableBeatmap);
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var convertedFrame = (ReplayFrame)convertibleFrame;
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convertedFrame.Time = frame.Time;
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score.Replay.Frames.Add(convertedFrame);
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}
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seekToGameplay();
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}
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private bool seekedToGameplay;
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private void seekToGameplay()
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{
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if (seekedToGameplay || score.Replay.Frames.Count == 0)
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return;
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NonFrameStableSeek(score.Replay.Frames[0].Time);
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seekedToGameplay = true;
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}
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protected override Score CreateScore() => score;
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protected override ResultsScreen CreateResults(ScoreInfo score)
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=> new SpectatorResultsScreen(score);
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protected override void PrepareReplay()
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{
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DrawableRuleset?.SetReplayScore(score);
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}
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public override bool OnExiting(IScreen next)
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{
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spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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spectatorClient.OnNewFrames -= userSentFrames;
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return base.OnExiting(next);
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}
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private void userBeganPlaying(int userId, SpectatorState state)
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{
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if (userId != score.ScoreInfo.UserID) return;
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Schedule(() =>
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{
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if (this.IsCurrentScreen()) this.Exit();
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});
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (spectatorClient != null)
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{
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spectatorClient.OnUserBeganPlaying -= userBeganPlaying;
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spectatorClient.OnNewFrames -= userSentFrames;
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}
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}
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}
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}
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