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osu-lazer/osu.Game/Screens/OnlinePlay/Components/RoomManager.cs
2021-02-16 19:34:01 +09:00

202 lines
5.9 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
namespace osu.Game.Screens.OnlinePlay.Components
{
public abstract class RoomManager : CompositeDrawable, IRoomManager
{
public event Action RoomsUpdated;
private readonly BindableList<Room> rooms = new BindableList<Room>();
public IBindable<bool> InitialRoomsReceived => initialRoomsReceived;
private readonly Bindable<bool> initialRoomsReceived = new Bindable<bool>();
public IBindableList<Room> Rooms => rooms;
protected IBindable<Room> JoinedRoom => joinedRoom;
private readonly Bindable<Room> joinedRoom = new Bindable<Room>();
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved]
private BeatmapManager beatmaps { get; set; }
[Resolved]
private IAPIProvider api { get; set; }
protected RoomManager()
{
RelativeSizeAxes = Axes.Both;
InternalChildren = CreatePollingComponents().Select(p =>
{
p.RoomsReceived = onRoomsReceived;
return p;
}).ToList();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
PartRoom();
}
public virtual void CreateRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
room.Host.Value = api.LocalUser.Value;
var req = new CreateRoomRequest(room);
req.Success += result =>
{
joinedRoom.Value = room;
update(room, result);
addRoom(room);
RoomsUpdated?.Invoke();
onSuccess?.Invoke(room);
};
req.Failure += exception =>
{
onError?.Invoke(req.Result?.Error ?? exception.Message);
};
api.Queue(req);
}
private JoinRoomRequest currentJoinRoomRequest;
public virtual void JoinRoom(Room room, Action<Room> onSuccess = null, Action<string> onError = null)
{
currentJoinRoomRequest?.Cancel();
currentJoinRoomRequest = new JoinRoomRequest(room);
currentJoinRoomRequest.Success += () =>
{
joinedRoom.Value = room;
onSuccess?.Invoke(room);
};
currentJoinRoomRequest.Failure += exception =>
{
if (!(exception is OperationCanceledException))
Logger.Log($"Failed to join room: {exception}", level: LogLevel.Important);
onError?.Invoke(exception.ToString());
};
api.Queue(currentJoinRoomRequest);
}
public virtual void PartRoom()
{
currentJoinRoomRequest?.Cancel();
if (JoinedRoom.Value == null)
return;
api.Queue(new PartRoomRequest(joinedRoom.Value));
joinedRoom.Value = null;
}
private readonly HashSet<long> ignoredRooms = new HashSet<long>();
private void onRoomsReceived(List<Room> received)
{
if (received == null)
{
ClearRooms();
return;
}
// Remove past matches
foreach (var r in rooms.ToList())
{
if (received.All(e => e.RoomID.Value != r.RoomID.Value))
rooms.Remove(r);
}
for (int i = 0; i < received.Count; i++)
{
var room = received[i];
Debug.Assert(room.RoomID.Value != null);
if (ignoredRooms.Contains(room.RoomID.Value.Value))
continue;
room.Position.Value = i;
try
{
update(room, room);
addRoom(room);
}
catch (Exception ex)
{
Logger.Error(ex, $"Failed to update room: {room.Name.Value}.");
ignoredRooms.Add(room.RoomID.Value.Value);
rooms.Remove(room);
}
}
RoomsUpdated?.Invoke();
initialRoomsReceived.Value = true;
}
protected void RemoveRoom(Room room) => rooms.Remove(room);
protected void ClearRooms()
{
rooms.Clear();
initialRoomsReceived.Value = false;
}
/// <summary>
/// Updates a local <see cref="Room"/> with a remote copy.
/// </summary>
/// <param name="local">The local <see cref="Room"/> to update.</param>
/// <param name="remote">The remote <see cref="Room"/> to update with.</param>
private void update(Room local, Room remote)
{
foreach (var pi in remote.Playlist)
pi.MapObjects(beatmaps, rulesets);
local.CopyFrom(remote);
}
/// <summary>
/// Adds a <see cref="Room"/> to the list of available rooms.
/// </summary>
/// <param name="room">The <see cref="Room"/> to add.</param>
private void addRoom(Room room)
{
var existing = rooms.FirstOrDefault(e => e.RoomID.Value == room.RoomID.Value);
if (existing == null)
rooms.Add(room);
else
existing.CopyFrom(room);
}
protected abstract IEnumerable<RoomPollingComponent> CreatePollingComponents();
}
}