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osu-lazer/osu.Game/Rulesets/Objects/Legacy/ConvertSpinner.cs
Dan Balasescu 8dda5aada8
Populate default LegacyType value on convert hitobjects
Normally not an issue, but some tests create their own hitobjects
deriving from `ConvertHitObject`.
2024-12-06 17:47:14 +09:00

27 lines
739 B
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Rulesets.Objects.Legacy
{
/// <summary>
/// Legacy "Spinner" hit object type.
/// </summary>
/// <remarks>
/// Only used for parsing beatmaps and not gameplay.
/// </remarks>
internal sealed class ConvertSpinner : ConvertHitObject, IHasDuration
{
public double Duration { get; set; }
public double EndTime => StartTime + Duration;
public ConvertSpinner()
{
LegacyType = LegacyHitObjectType.Spinner;
}
}
}