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osu-lazer/osu.Game/Input/Bindings/RealmKeyBinding.cs
2022-06-17 16:37:17 +09:00

58 lines
1.5 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Input.Bindings;
using osu.Game.Database;
using Realms;
namespace osu.Game.Input.Bindings
{
[MapTo(nameof(KeyBinding))]
public class RealmKeyBinding : RealmObject, IHasGuidPrimaryKey, IKeyBinding
{
[PrimaryKey]
public Guid ID { get; set; }
public string? RulesetName { get; set; }
public int? Variant { get; set; }
[Ignored]
public KeyCombination KeyCombination
{
get => KeyCombinationString;
set => KeyCombinationString = value.ToString();
}
[Ignored]
public object Action
{
get => ActionInt;
set => ActionInt = (int)value;
}
[MapTo(nameof(Action))]
public int ActionInt { get; set; }
[MapTo(nameof(KeyCombination))]
public string KeyCombinationString { get; set; } = null!;
public RealmKeyBinding(object action, KeyCombination keyCombination, string? rulesetName = null, int? variant = null)
{
Action = action;
KeyCombination = keyCombination;
RulesetName = rulesetName;
Variant = variant;
ID = Guid.NewGuid();
}
[UsedImplicitly] // Realm
private RealmKeyBinding()
{
}
}
}