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41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Screens.Play.HUD;
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using osuTK;
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namespace osu.Game.Screens.Play
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{
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public partial class ArgonKeyCounterDisplay : KeyCounterDisplay
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{
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private const int duration = 100;
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protected override FillFlowContainer<KeyCounter> KeyFlow { get; }
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public ArgonKeyCounterDisplay()
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{
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InternalChild = KeyFlow = new FillFlowContainer<KeyCounter>
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{
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Alpha = 0,
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Spacing = new Vector2(2),
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};
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}
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protected override void Update()
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{
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base.Update();
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Size = KeyFlow.Size;
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}
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protected override KeyCounter CreateCounter(InputTrigger trigger) => new ArgonKeyCounter(trigger);
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protected override void UpdateVisibility()
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=> KeyFlow.FadeTo(AlwaysVisible.Value || ConfigVisibility.Value ? 1 : 0, duration);
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}
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}
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