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51 lines
1.7 KiB
C#
51 lines
1.7 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Runtime;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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namespace osu.Game.Overlays.Settings.Sections.Debug
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{
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public class GCSettings : SettingsSubsection
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{
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protected override string Header => "Garbage Collector";
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private readonly Bindable<LatencyMode> latencyMode = new Bindable<LatencyMode>();
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private Bindable<GCLatencyMode> configLatencyMode;
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[BackgroundDependencyLoader]
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private void load(FrameworkDebugConfigManager config)
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{
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Children = new Drawable[]
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{
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new SettingsEnumDropdown<LatencyMode>
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{
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LabelText = "Active mode",
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Bindable = latencyMode
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},
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new SettingsButton
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{
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Text = "Force garbage collection",
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Action = GC.Collect
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},
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};
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configLatencyMode = config.GetBindable<GCLatencyMode>(DebugSetting.ActiveGCMode);
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configLatencyMode.BindValueChanged(mode => latencyMode.Value = (LatencyMode)mode.NewValue, true);
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latencyMode.BindValueChanged(mode => configLatencyMode.Value = (GCLatencyMode)mode.NewValue);
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}
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private enum LatencyMode
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{
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Batch = GCLatencyMode.Batch,
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Interactive = GCLatencyMode.Interactive,
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LowLatency = GCLatencyMode.LowLatency,
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SustainedLowLatency = GCLatencyMode.SustainedLowLatency
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}
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}
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}
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