1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-15 23:23:04 +08:00
osu-lazer/osu.Game/Rulesets/UI/Scrolling/ScrollingHitObjectContainer.cs
2018-01-11 12:39:06 +09:00

114 lines
3.8 KiB
C#

// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
public readonly BindableDouble TimeRange = new BindableDouble
{
MinValue = 0,
MaxValue = double.MaxValue
};
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
private readonly ScrollingDirection direction;
private Cached initialStateCache = new Cached();
public ScrollingHitObjectContainer(ScrollingDirection direction)
{
this.direction = direction;
RelativeSizeAxes = Axes.Both;
TimeRange.ValueChanged += v => initialStateCache.Invalidate();
}
private IScrollingAlgorithm scrollingAlgorithm;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
switch (config.Get<ScrollingAlgorithmType>(OsuSetting.ScrollingAlgorithm))
{
case ScrollingAlgorithmType.Global:
scrollingAlgorithm = new GlobalScrollingAlgorithm(ControlPoints);
break;
case ScrollingAlgorithmType.Local:
scrollingAlgorithm = new LocalScrollingAlgorithm(ControlPoints);
break;
}
}
public override void Add(DrawableHitObject hitObject)
{
initialStateCache.Invalidate();
base.Add(hitObject);
}
public override bool Remove(DrawableHitObject hitObject)
{
var result = base.Remove(hitObject);
if (result)
initialStateCache.Invalidate();
return result;
}
public void AddControlPoint(MultiplierControlPoint controlPoint)
{
ControlPoints.Add(controlPoint);
initialStateCache.Invalidate();
}
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
{
var result = ControlPoints.Remove(controlPoint);
if (result)
initialStateCache.Invalidate();
return result;
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
initialStateCache.Invalidate();
return base.Invalidate(invalidation, source, shallPropagate);
}
protected override void Update()
{
base.Update();
if (initialStateCache.IsValid)
return;
scrollingAlgorithm.ComputeInitialStates(Objects, direction, TimeRange, DrawSize);
initialStateCache.Validate();
}
protected override void UpdateAfterChildrenLife()
{
base.UpdateAfterChildrenLife();
// We need to calculate this as soon as possible after lifetimes so that hitobjects
// get the final say in their positions
scrollingAlgorithm.ComputePositions(AliveObjects, direction, Time.Current, TimeRange, DrawSize);
}
}
}