mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 18:53:51 +08:00
254 lines
8.5 KiB
C#
254 lines
8.5 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
// See the LICENCE file in the repository root for full licence text.
|
|
|
|
using System;
|
|
using System.Linq;
|
|
using osu.Framework.Allocation;
|
|
using osu.Framework.Bindables;
|
|
using osu.Framework.Graphics;
|
|
using osu.Framework.Graphics.Containers;
|
|
using osu.Framework.Graphics.Textures;
|
|
using osu.Framework.Input;
|
|
using osu.Framework.Input.Bindings;
|
|
using osu.Framework.Input.Events;
|
|
using osu.Framework.Utils;
|
|
using osu.Game.Graphics;
|
|
using osu.Game.Rulesets.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.Objects.Drawables;
|
|
using osu.Game.Rulesets.Osu.UI;
|
|
using osu.Game.Screens.Play;
|
|
using osu.Game.Skinning;
|
|
using osuTK;
|
|
using osuTK.Graphics;
|
|
|
|
namespace osu.Game.Rulesets.Osu.Skinning.Legacy
|
|
{
|
|
public class LegacyCursorParticles : CompositeDrawable, IKeyBindingHandler<OsuAction>
|
|
{
|
|
public bool Active => breakSpewer?.Active.Value == true || kiaiSpewer?.Active.Value == true;
|
|
|
|
private LegacyCursorParticleSpewer breakSpewer;
|
|
private LegacyCursorParticleSpewer kiaiSpewer;
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private Player player { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private OsuPlayfield playfield { get; set; }
|
|
|
|
[Resolved(canBeNull: true)]
|
|
private GameplayState gameplayState { get; set; }
|
|
|
|
[BackgroundDependencyLoader]
|
|
private void load(ISkinSource skin)
|
|
{
|
|
var texture = skin.GetTexture("star2");
|
|
var starBreakAdditive = skin.GetConfig<OsuSkinColour, Color4>(OsuSkinColour.StarBreakAdditive)?.Value ?? new Color4(255, 182, 193, 255);
|
|
|
|
if (texture != null)
|
|
{
|
|
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
|
texture.ScaleAdjust *= 1.6f;
|
|
}
|
|
|
|
InternalChildren = new[]
|
|
{
|
|
breakSpewer = new LegacyCursorParticleSpewer(texture, 20)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Colour = starBreakAdditive,
|
|
Direction = SpewDirection.None,
|
|
},
|
|
kiaiSpewer = new LegacyCursorParticleSpewer(texture, 60)
|
|
{
|
|
Anchor = Anchor.Centre,
|
|
Origin = Anchor.Centre,
|
|
Colour = starBreakAdditive,
|
|
Direction = SpewDirection.None,
|
|
},
|
|
};
|
|
|
|
if (player != null)
|
|
((IBindable<bool>)breakSpewer.Active).BindTo(player.IsBreakTime);
|
|
}
|
|
|
|
protected override void Update()
|
|
{
|
|
if (playfield == null || gameplayState == null) return;
|
|
|
|
DrawableHitObject kiaiHitObject = null;
|
|
|
|
// Check whether currently in a kiai section first. This is only done as an optimisation to avoid enumerating AliveObjects when not necessary.
|
|
if (gameplayState.Beatmap.ControlPointInfo.EffectPointAt(Time.Current).KiaiMode)
|
|
kiaiHitObject = playfield.HitObjectContainer.AliveObjects.FirstOrDefault(isTracking);
|
|
|
|
kiaiSpewer.Active.Value = kiaiHitObject != null;
|
|
}
|
|
|
|
private bool isTracking(DrawableHitObject h)
|
|
{
|
|
if (!h.HitObject.Kiai)
|
|
return false;
|
|
|
|
switch (h)
|
|
{
|
|
case DrawableSlider slider:
|
|
return slider.Tracking.Value;
|
|
|
|
case DrawableSpinner spinner:
|
|
return spinner.RotationTracker.Tracking;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
|
|
{
|
|
handleInput(e.Action, true);
|
|
return false;
|
|
}
|
|
|
|
public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
|
|
{
|
|
handleInput(e.Action, false);
|
|
}
|
|
|
|
private bool leftPressed;
|
|
private bool rightPressed;
|
|
|
|
private void handleInput(OsuAction action, bool pressed)
|
|
{
|
|
switch (action)
|
|
{
|
|
case OsuAction.LeftButton:
|
|
leftPressed = pressed;
|
|
break;
|
|
|
|
case OsuAction.RightButton:
|
|
rightPressed = pressed;
|
|
break;
|
|
}
|
|
|
|
if (leftPressed && rightPressed)
|
|
breakSpewer.Direction = SpewDirection.Omni;
|
|
else if (leftPressed)
|
|
breakSpewer.Direction = SpewDirection.Left;
|
|
else if (rightPressed)
|
|
breakSpewer.Direction = SpewDirection.Right;
|
|
else
|
|
breakSpewer.Direction = SpewDirection.None;
|
|
}
|
|
|
|
private class LegacyCursorParticleSpewer : ParticleSpewer, IRequireHighFrequencyMousePosition
|
|
{
|
|
private const int particle_duration_min = 300;
|
|
private const int particle_duration_max = 1000;
|
|
|
|
public SpewDirection Direction { get; set; }
|
|
|
|
protected override bool CanSpawnParticles => base.CanSpawnParticles && cursorScreenPosition.HasValue;
|
|
protected override float ParticleGravity => 240;
|
|
|
|
public LegacyCursorParticleSpewer(Texture texture, int perSecond)
|
|
: base(texture, perSecond, particle_duration_max)
|
|
{
|
|
Active.BindValueChanged(_ => resetVelocityCalculation());
|
|
}
|
|
|
|
private Vector2? cursorScreenPosition;
|
|
private Vector2 cursorVelocity;
|
|
|
|
private const double max_velocity_frame_length = 15;
|
|
private double velocityFrameLength;
|
|
private Vector2 totalPosDifference;
|
|
|
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
|
|
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
{
|
|
if (cursorScreenPosition == null)
|
|
{
|
|
cursorScreenPosition = e.ScreenSpaceMousePosition;
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
// calculate cursor velocity.
|
|
totalPosDifference += e.ScreenSpaceMousePosition - cursorScreenPosition.Value;
|
|
cursorScreenPosition = e.ScreenSpaceMousePosition;
|
|
|
|
velocityFrameLength += Math.Abs(Clock.ElapsedFrameTime);
|
|
|
|
if (velocityFrameLength > max_velocity_frame_length)
|
|
{
|
|
cursorVelocity = totalPosDifference / (float)velocityFrameLength;
|
|
|
|
totalPosDifference = Vector2.Zero;
|
|
velocityFrameLength = 0;
|
|
}
|
|
|
|
return base.OnMouseMove(e);
|
|
}
|
|
|
|
private void resetVelocityCalculation()
|
|
{
|
|
cursorScreenPosition = null;
|
|
totalPosDifference = Vector2.Zero;
|
|
velocityFrameLength = 0;
|
|
}
|
|
|
|
protected override FallingParticle CreateParticle() =>
|
|
new FallingParticle
|
|
{
|
|
StartPosition = ToLocalSpace(cursorScreenPosition ?? Vector2.Zero),
|
|
Duration = RNG.NextSingle(particle_duration_min, particle_duration_max),
|
|
StartAngle = (float)(RNG.NextDouble() * 4 - 2),
|
|
EndAngle = RNG.NextSingle(-2f, 2f),
|
|
EndScale = RNG.NextSingle(2f),
|
|
Velocity = getVelocity(),
|
|
};
|
|
|
|
private Vector2 getVelocity()
|
|
{
|
|
Vector2 velocity = Vector2.Zero;
|
|
|
|
switch (Direction)
|
|
{
|
|
case SpewDirection.Left:
|
|
velocity = new Vector2(
|
|
RNG.NextSingle(-460f, 0),
|
|
RNG.NextSingle(-40f, 40f)
|
|
);
|
|
break;
|
|
|
|
case SpewDirection.Right:
|
|
velocity = new Vector2(
|
|
RNG.NextSingle(0, 460f),
|
|
RNG.NextSingle(-40f, 40f)
|
|
);
|
|
break;
|
|
|
|
case SpewDirection.Omni:
|
|
velocity = new Vector2(
|
|
RNG.NextSingle(-460f, 460f),
|
|
RNG.NextSingle(-160f, 160f)
|
|
);
|
|
break;
|
|
}
|
|
|
|
velocity += cursorVelocity * 40;
|
|
|
|
return velocity;
|
|
}
|
|
}
|
|
|
|
private enum SpewDirection
|
|
{
|
|
None,
|
|
Left,
|
|
Right,
|
|
Omni,
|
|
}
|
|
}
|
|
}
|