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44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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namespace osu.Game.Rulesets.Mania.UI
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{
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public class DrawableManiaJudgement : DrawableJudgement
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{
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public DrawableManiaJudgement(JudgementResult result, DrawableHitObject judgedObject)
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: base(result, judgedObject)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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if (JudgementText != null)
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JudgementText.Font = JudgementText.Font.With(size: 25);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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this.FadeInFromZero(50, Easing.OutQuint);
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if (Result.IsHit)
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{
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JudgementBody.ScaleTo(0.8f);
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JudgementBody.ScaleTo(1, 250, Easing.OutElastic);
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JudgementBody.Delay(50).ScaleTo(0.75f, 250);
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this.Delay(50).FadeOut(200);
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}
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Expire();
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}
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}
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}
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