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osu-lazer/osu.Game/Screens/SelectV2/BeatmapCarousel.cs

100 lines
3.4 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Pooling;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Screens.Select;
using osuTK.Graphics;
namespace osu.Game.Screens.SelectV2
{
[Cached]
public partial class BeatmapCarousel : Carousel<BeatmapInfo>
{
private IBindableList<BeatmapSetInfo> detachedBeatmaps = null!;
private readonly DrawablePool<BeatmapCarouselPanel> carouselPanelPool = new DrawablePool<BeatmapCarouselPanel>(100);
public BeatmapCarousel()
{
DebounceDelay = 100;
DistanceOffscreenToPreload = 100;
Filters = new ICarouselFilter[]
{
new BeatmapCarouselFilterSorting(),
new BeatmapCarouselFilterGrouping(),
};
AddInternal(carouselPanelPool);
}
[BackgroundDependencyLoader]
private void load(BeatmapStore beatmapStore, CancellationToken? cancellationToken)
{
detachedBeatmaps = beatmapStore.GetBeatmapSets(cancellationToken);
detachedBeatmaps.BindCollectionChanged(beatmapSetsChanged, true);
}
protected override Drawable GetDrawableForDisplay(CarouselItem item)
{
var drawable = carouselPanelPool.Get();
drawable.FlashColour(Color4.Red, 2000);
return drawable;
}
protected override CarouselItem CreateCarouselItemForModel(BeatmapInfo model) => new BeatmapCarouselItem(model);
private void beatmapSetsChanged(object? beatmaps, NotifyCollectionChangedEventArgs changed)
{
// TODO: moving management of BeatmapInfo tracking to BeatmapStore might be something we want to consider.
// right now we are managing this locally which is a bit of added overhead.
IEnumerable<BeatmapSetInfo>? newBeatmapSets = changed.NewItems?.Cast<BeatmapSetInfo>();
IEnumerable<BeatmapSetInfo>? beatmapSetInfos = changed.OldItems?.Cast<BeatmapSetInfo>();
switch (changed.Action)
{
case NotifyCollectionChangedAction.Add:
Items.AddRange(newBeatmapSets!.SelectMany(s => s.Beatmaps));
break;
case NotifyCollectionChangedAction.Remove:
foreach (var set in beatmapSetInfos!)
{
foreach (var beatmap in set.Beatmaps)
Items.RemoveAll(i => i is BeatmapInfo bi && beatmap.Equals(bi));
}
break;
case NotifyCollectionChangedAction.Move:
case NotifyCollectionChangedAction.Replace:
throw new NotImplementedException();
case NotifyCollectionChangedAction.Reset:
Items.Clear();
break;
}
}
public FilterCriteria Criteria { get; private set; } = new FilterCriteria();
public void Filter(FilterCriteria criteria)
{
Criteria = criteria;
QueueFilter();
}
}
}