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osu-lazer/osu.Game/Screens/Play/SongProgress.cs
Dean Herbert 1071645dca
Flexible cube count (and thus graph height).
This also scaled the graph to the height of the maximum value. And much tidying.
2017-04-18 19:25:52 +09:00

128 lines
3.7 KiB
C#

// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using osu.Game.Graphics;
using osu.Framework.Allocation;
using System.Linq;
using osu.Framework.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Framework.Graphics.Primitives;
namespace osu.Game.Screens.Play
{
public class SongProgress : OverlayContainer
{
private const int bottom_bar_height = 5;
protected override bool HideOnEscape => false;
private static readonly Vector2 handle_size = new Vector2(14, 25);
private const float transition_duration = 200;
private readonly SongProgressBar bar;
private readonly SongProgressGraph graph;
public Action<double> OnSeek;
public IClock AudioClock;
private double lastHitTime => ((objects.Last() as IHasEndTime)?.EndTime ?? objects.Last().StartTime) + 1;
private IEnumerable<HitObject> objects;
public IEnumerable<HitObject> Objects
{
set
{
graph.Objects = objects = value;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
graph.FillColour = bar.FillColour = colours.BlueLighter;
}
public SongProgress()
{
const float graph_height = SquareGraph.Column.WIDTH * 6;
Height = bottom_bar_height + graph_height + handle_size.Y;
Y = bottom_bar_height;
Children = new Drawable[]
{
graph = new SongProgressGraph
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Height = graph_height,
Margin = new MarginPadding { Bottom = bottom_bar_height },
},
bar = new SongProgressBar(bottom_bar_height, graph_height, handle_size)
{
Alpha = 0,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
SeekRequested = delegate (float position)
{
OnSeek?.Invoke(position);
},
},
};
}
protected override void LoadComplete()
{
State = Visibility.Visible;
}
private bool barVisible;
public void ToggleBar()
{
barVisible = !barVisible;
updateBarVisibility();
}
private void updateBarVisibility()
{
bar.FadeTo(barVisible ? 1 : 0, transition_duration, EasingTypes.In);
MoveTo(new Vector2(0, barVisible ? 0 : bottom_bar_height), transition_duration, EasingTypes.In);
}
protected override void PopIn()
{
updateBarVisibility();
FadeIn(500, EasingTypes.OutQuint);
}
protected override void PopOut()
{
FadeOut(100);
}
protected override void Update()
{
base.Update();
if (objects == null)
return;
double progress = (AudioClock?.CurrentTime ?? Time.Current) / lastHitTime;
bar.UpdatePosition((float)progress);
graph.Progress = (int)(graph.ColumnCount * progress);
}
}
}