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osu-lazer/osu.Game/Tests/Visual/Multiplayer/MultiplayerTestScene.cs
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2025-02-13 00:04:33 +09:00

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2.1 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Online.Rooms;
using osu.Game.Tests.Beatmaps;
using osu.Game.Tests.Visual.OnlinePlay;
using osu.Game.Tests.Visual.Spectator;
namespace osu.Game.Tests.Visual.Multiplayer
{
/// <summary>
/// The base test scene for all multiplayer components and screens.
/// </summary>
public abstract partial class MultiplayerTestScene : OnlinePlayTestScene, IMultiplayerTestSceneDependencies
{
public const int PLAYER_1_ID = 55;
public const int PLAYER_2_ID = 56;
public TestMultiplayerClient MultiplayerClient => OnlinePlayDependencies.MultiplayerClient;
public TestSpectatorClient SpectatorClient => OnlinePlayDependencies.SpectatorClient;
protected new MultiplayerTestSceneDependencies OnlinePlayDependencies => (MultiplayerTestSceneDependencies)base.OnlinePlayDependencies;
public bool RoomJoined => MultiplayerClient.RoomJoined;
/// <summary>
/// Creates and joins a basic multiplayer room.
/// </summary>
/// <param name="setupFunc">A callback that may be used to further set up the room.</param>
protected void JoinDefaultRoom(Action<Room>? setupFunc = null)
{
AddStep("join room", () =>
{
Room room = new Room
{
Name = "test name",
Type = MatchType.HeadToHead,
Playlist =
[
new PlaylistItem(new TestBeatmap(Ruleset.Value).BeatmapInfo)
{
RulesetID = Ruleset.Value.OnlineID
}
]
};
setupFunc?.Invoke(room);
MultiplayerClient.CreateRoom(room).ConfigureAwait(false);
});
AddUntilStep("wait for room join", () => RoomJoined);
}
protected override OnlinePlayTestSceneDependencies CreateOnlinePlayDependencies() => new MultiplayerTestSceneDependencies();
}
}