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osu-lazer/osu.Game/Overlays/Toolbar/ToolbarRulesetSelector.cs
2019-07-23 15:35:12 +09:00

115 lines
3.8 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Rulesets;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osuTK.Input;
using System.Linq;
using osu.Framework.Allocation;
namespace osu.Game.Overlays.Toolbar
{
public class ToolbarRulesetSelector : RulesetSelector
{
private const float padding = 10;
protected Drawable ModeButtonLine { get; private set; }
public ToolbarRulesetSelector()
{
RelativeSizeAxes = Axes.Y;
AutoSizeAxes = Axes.X;
}
[BackgroundDependencyLoader]
private void load()
{
AddRangeInternal(new[]
{
new OpaqueBackground
{
Depth = 1,
},
ModeButtonLine = new Container
{
Size = new Vector2(padding * 2 + ToolbarButton.WIDTH, 3),
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
Masking = true,
EdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Glow,
Colour = new Color4(255, 194, 224, 100),
Radius = 15,
Roundness = 15,
},
Child = new Box
{
RelativeSizeAxes = Axes.Both,
}
}
});
}
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindDisabledChanged(disabled => this.FadeColour(disabled ? Color4.Gray : Color4.White, 300), true);
Current.BindValueChanged(_ => moveLineToCurrent(), true);
}
private bool hasInitialPosition;
// Scheduled to allow the flow layout to be computed before the line position is updated
private void moveLineToCurrent() => ScheduleAfterChildren(() =>
{
if (SelectedTab != null)
{
ModeButtonLine.MoveToX(SelectedTab.DrawPosition.X, !hasInitialPosition ? 0 : 200, Easing.OutQuint);
hasInitialPosition = true;
}
});
public override bool HandleNonPositionalInput => !Current.Disabled && base.HandleNonPositionalInput;
public override bool HandlePositionalInput => !Current.Disabled && base.HandlePositionalInput;
public override bool PropagatePositionalInputSubTree => !Current.Disabled && base.PropagatePositionalInputSubTree;
protected override TabItem<RulesetInfo> CreateTabItem(RulesetInfo value) => new ToolbarRulesetTabButton(value);
protected override TabFillFlowContainer CreateTabFlow() => new TabFillFlowContainer
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Direction = FillDirection.Horizontal,
Padding = new MarginPadding { Left = padding, Right = padding },
};
protected override bool OnKeyDown(KeyDownEvent e)
{
base.OnKeyDown(e);
if (e.ControlPressed && !e.Repeat && e.Key >= Key.Number1 && e.Key <= Key.Number9)
{
int requested = e.Key - Key.Number1;
RulesetInfo found = Rulesets.AvailableRulesets.Skip(requested).FirstOrDefault();
if (found != null)
Current.Value = found;
return true;
}
return false;
}
}
}