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48 lines
1.4 KiB
C#
48 lines
1.4 KiB
C#
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using System.Collections.Generic;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Objects;
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namespace osu.Game.Screens.Play
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{
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public class SongProgressGraph : SquareGraph
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{
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private IEnumerable<HitObject> objects;
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public IEnumerable<HitObject> Objects
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{
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set
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{
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objects = value;
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const int granularity = 200;
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var firstHit = objects.First().StartTime;
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var lastHit = (objects.Last() as IHasEndTime)?.EndTime ?? 0;
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if (lastHit == 0)
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lastHit = objects.Last().StartTime;
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var interval = (lastHit - firstHit + 1) / granularity;
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var values = new int[granularity];
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foreach (var h in objects)
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{
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IHasEndTime end = h as IHasEndTime;
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int startRange = (int)((h.StartTime - firstHit)/ interval);
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int endRange = (int)(((end?.EndTime > 0 ? end.EndTime : h.StartTime) - firstHit) / interval);
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for (int i = startRange; i <= endRange; i++)
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values[i]++;
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}
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Values = values;
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}
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}
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}
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}
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