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osu-lazer/osu.Game.Rulesets.Catch/Edit/Blueprints/BananaShowerPlacementBlueprint.cs

81 lines
2.3 KiB
C#

// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Catch.Edit.Blueprints.Components;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Edit;
using osuTK.Input;
namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{
public partial class BananaShowerPlacementBlueprint : CatchPlacementBlueprint<BananaShower>
{
private readonly TimeSpanOutline outline;
private double placementStartTime;
private double placementEndTime;
public BananaShowerPlacementBlueprint()
{
InternalChild = outline = new TimeSpanOutline();
}
protected override void LoadComplete()
{
base.LoadComplete();
BeginPlacement();
}
protected override void Update()
{
base.Update();
outline.UpdateFrom(HitObjectContainer, HitObject);
}
protected override bool OnMouseDown(MouseDownEvent e)
{
switch (PlacementActive)
{
case PlacementState.Waiting:
if (e.Button != MouseButton.Left) break;
BeginPlacement(true);
return true;
case PlacementState.Active:
if (e.Button != MouseButton.Right) break;
EndPlacement(HitObject.Duration > 0);
return true;
}
return base.OnMouseDown(e);
}
public override void UpdateTimeAndPosition(SnapResult result)
{
base.UpdateTimeAndPosition(result);
if (!(result.Time is double time)) return;
switch (PlacementActive)
{
case PlacementState.Waiting:
placementStartTime = placementEndTime = time;
break;
case PlacementState.Active:
placementEndTime = time;
break;
}
HitObject.StartTime = Math.Min(placementStartTime, placementEndTime);
HitObject.EndTime = Math.Max(placementStartTime, placementEndTime);
}
}
}